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  • This flag determines if all AI [[Houses]] within a game will ally against the human player(s) if the si ...The first bug is only present in Tiberian Sun, when the AI will align with all neutral units on the map. This will also include Tiberium Mutants (VISSML,
    1 KB (228 words) - 12:49, 3 October 2016
  • ...simply continuing to play the game blindly in the same scripted manner at all times irrespective of how it was doing. This would make the AI a little mor ...r, they do exist in Tiberian Sun (even though they don't get used) and can all be found in the AI.TLB file (an OLE Type Library) in Tiberian Sun, so by co
    8 KB (1,355 words) - 12:54, 25 December 2020
  • ...re added together to give a total threat value, which the AI then uses. In all other cases, only the {{f|Points|link}} and {{f|ThreatPosed|link}} of the t
    853 bytes (133 words) - 09:46, 27 November 2009
  • ;gs note to coders, these entries are all doubled, so ColorSchemes[5] is White, not 2.
    5 KB (783 words) - 07:12, 31 March 2023
  • This section comprises a list of all Global Variables available in the game. Global Variables are [[ModEnc:Value This section comprises a list of all Local Variables available in this map. Local Variables are [[ModEnc:Values|
    4 KB (693 words) - 21:35, 16 May 2024
  • This section of [[Rules|rules(md).ini]] is a list of all available Tiberium/Ore/Gem types in the game. What's not listed doesn't get
    2 KB (287 words) - 14:43, 23 September 2021
  • *{{co|Y|purple}} is the name of the animation to play (or <none>). Not all Powerups actually play an animation when collected. All TechnoTypes within a somehow-set radius are damaged or killed.
    11 KB (1,828 words) - 18:20, 10 August 2023
  • Specifies the multiplier to {{f|Damage|link}} of all [[Weapons]] on units owned by this country. ...wer (with capital P) is used. Specifies the multiplier to {{tt|Damage}} of all weapons if this difficulty is set.
    763 bytes (121 words) - 19:07, 13 February 2024
  • Damage dealt to all TechnoTypes owned by this House is divided by this value. ...fined by the {{tt|[[Money#For_.5BPowerups.5D|Money]]}} powerup. Otherwise, all units within {{f|CrateRadius|link}} cells from this powerup crate gain upgr
    4 KB (611 words) - 09:25, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all TerrainTypes the game should be able to use. TerrainTypes not listed here c
    1 KB (167 words) - 14:30, 20 July 2019
  • ...he owner of the infiltrated building has yet discovered, but will also see all terrain that player discovers ''after'' his building was infiltrated. Throu
    3 KB (489 words) - 19:32, 12 April 2022
  • == On All TechnoTypes == |All sides
    2 KB (262 words) - 20:48, 19 May 2011
  • This is a direct multiplier to the [[cost]] of all [[AircraftTypes]] owned by the same player. For the logic to work, the host
    323 bytes (49 words) - 09:20, 27 November 2009
  • This flag defines the additional range added to all of [[TechnoType]]'s weapons when it is targeting objects in air. In order t
    868 bytes (139 words) - 16:13, 11 August 2014
  • {{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}} ...have the same amount of frames and be defined in the {{ini|art}} file like all objects.
    652 bytes (112 words) - 15:15, 11 January 2023
  • ...restrict the number of infantry that can be promoted. Once it has used up all of its "promotions" it will no longer function as an armory. If no restrict
    4 KB (643 words) - 15:00, 12 January 2022
  • ...nd is told to do so, it will attempt to enter the same cell as the target. All the while it is approaching its target, it will still fire even if it has n
    1 KB (209 words) - 16:53, 7 August 2017
  • If set, all [[cells]] on the east (bottom-right) edge of this building's [[foundation]]
    1 KB (213 words) - 17:52, 24 August 2023
  • ...he normal way, however upon capturing or building another side's Barracks, all of their own barracks would function as Cloning Vats for every infantry uni
    1 KB (247 words) - 19:52, 10 September 2021
  • *The animations generated by DeathAnims all have their owner. They can remap their owner colors like InfDeath9, and gen
    3 KB (487 words) - 04:55, 13 May 2023

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