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- The {{Tt|Ui(md).ini}} file in [[RA2]] and [[YR]] controls the content of the Advance *RA2 version is in {{Tt|ra2.mix}} -> {{Tt|local.mix}}.927 bytes (148 words) - 10:46, 27 November 2009
- ...imation is taken from {{Tt|gclock2.shp}} in the appropriate side's mix - {{Tt|sidec0#(md).mix}}, where # depends on the player's country: The SHP uses the {{tt|sidebar.pal}} from the same mix.707 bytes (118 words) - 09:44, 27 November 2009
- The {{Tt|[Triggers]}} section in a map is a list of comma-separated strings that loo | The name of the [[Maps/Houses/TD|house]] associated with this trigger, or {{Tt|None}}. This house is used as a parameter by some Events and Actions.11 KB (1,516 words) - 10:56, 31 January 2024
- Section didn't exist, events were specified inline in the [{{Tt|[[Triggers#td|Triggers]]}}] section with only one condition per trigger. Section didn't exist, events were specified inline in the [{{Tt|[[Triggers#ra|Triggers]]}}] section with up to two conditions per trigger.2 KB (349 words) - 09:23, 2 May 2021
- In TD, Events were a part of the [{{Tt|[[Maps/Triggers#TD.2FCO|Triggers]]}}] section, and the triggers could have | rowspan=2 | {{Tt|None}}4 KB (538 words) - 09:58, 27 November 2009
- In RA, Events were still part of the [{{Tt|[[Maps/Triggers#RA.2FCS.2FAM|Triggers]]}}] section, but now Triggers could | {{Tt|0}} || {{Tt|None}}9 KB (1,211 words) - 09:58, 27 November 2009
- ...D. So a Trigger which has ID {{Tt|12451245}} uses the Event list with ID {{Tt|12451245}}. | rowspan=2 | {{Tt|0}}16 KB (2,102 words) - 09:31, 27 May 2024
- ...D. So a Trigger which has ID {{Tt|12451245}} uses the Event list with ID {{Tt|12451245}}. ...er-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|0}}36 KB (4,073 words) - 16:34, 7 December 2022
- Section didn't exist, actions were specified inline in the [{{Tt|[[Triggers#td|Triggers]]}}] section with only one action per trigger. Section didn't exist, actions were specified inline in the [{{Tt|[[Triggers#ra|Triggers]]}}] section with up to two actions per trigger.2 KB (444 words) - 20:35, 26 June 2019
- In RA, Actions were still part of the [{{Tt|[[Maps/Triggers#RA.2FCS.2FAM|Triggers]]}}] section, but now Triggers could | rowspan=2 | {{Tt|0}}10 KB (1,337 words) - 09:42, 17 February 2023
- | rowspan=2 | {{Tt|0}} | {{Tt|No Action}}24 KB (2,791 words) - 21:05, 21 October 2023
- | rowspan=2 | {{Tt|60}} | {{Tt|Sell Building}}20 KB (2,217 words) - 15:20, 20 May 2024
- .... So a Trigger which has ID {{Tt|12451245}} uses the Action list with ID {{Tt|12451245}}. ...first convert the float to hex ({{tt|0x3f000000}}) and further into int ({{tt|1056964608}}).}}1 KB (206 words) - 13:31, 27 November 2022
- | rowspan=2 | {{Tt|101}} | {{Tt|Reshroud Map At}}19 KB (2,209 words) - 08:31, 27 March 2013
- | rowspan=2 | {{Tt|50}} | {{Tt|Zoom out}}20 KB (2,299 words) - 15:20, 20 May 2024
- | rowspan=2 | {{Tt|0}} | {{Tt|No Action}}19 KB (2,202 words) - 09:43, 17 February 2023
- ...- if {{tt|ADOG}} is selected and "Select all of Type" is pressed - does {{tt|YDOG}} get selected? [[#Problems and Limitations|{{arr|d}}]] ...if SENGINEER was selected, "Select all of Type" would only select other {{tt|SENGINEER}}s. ''All participating units must be linked to all other partici10 KB (1,746 words) - 16:05, 21 May 2022
- First off in Rules(md).ini find the location of the {{tt|[Cannon]}} projectile. It looks much like this:2 KB (286 words) - 10:17, 27 November 2009
- ...a valid infantry unit, in other words an infantry that is listed in the {{tt|[InfantryTypes]}} list and is defined like all other infantry units.917 bytes (146 words) - 15:08, 13 January 2023
- Where * is the name of the map file without the file extension, e.g. {{tt|GDI1A}}: ...[Battles|campaign]] mission this theme becomes available. It defaults to {{tt|0}}, i.e. the theme will always be available as long as it has {{f|Normal|y1 KB (258 words) - 11:01, 9 June 2023