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  • |ares=yes |ares=yes
    3 KB (407 words) - 13:48, 24 March 2023
  • |ares=yes ...th are determined by the {{f|Growth|link}} and {{f|GrowthPercentage|link}} flags, respectively, of the [[Tiberiums|Tiberium/ore type]].
    957 bytes (140 words) - 13:47, 8 February 2020
  • |ares=yes ...ad are determined by the {{f|Spread|link}} and {{f|SpreadPercentage|link}} flags, respectively, of the [[Tiberiums|Tiberium/ore type]].
    624 bytes (93 words) - 12:43, 8 February 2020
  • |ares=yes ...avity]]. However, its trajectory can be controlled with several additional flags:
    1,001 bytes (157 words) - 16:05, 21 August 2023
  • Flags that are used in the [GlobalControls] section added by Ares.
    1 member (0 subcategories, 0 files) - 20:21, 10 August 2010
  • We already have de-facto positions in Ares development - I do a lot of the infrastructure and management stuff, D is e ...down once and talk about the pros and cons of everything we did for RP and Ares, and adjust our systems beforehand. e.g. having the user documentation in t
    17 KB (3,034 words) - 14:05, 20 November 2010
  • In Ares, there are several flags which are designed to be put into a new section for a specific <i>side</i>, All side-section-specific Ares flags are located in this category.
    1 member (0 subcategories, 0 files) - 21:13, 12 July 2011
  • ...is system (save for using .EXE modifications such as NPatch, RockPatch and Ares). ===Flags involved===
    8 KB (1,244 words) - 22:09, 22 July 2011
  • 339 bytes (52 words) - 20:22, 4 December 2017
  • |ares=yes ...onally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
    964 bytes (150 words) - 01:41, 10 January 2012
  • This information might be helpful to you if you want to run Ares from Launch Base. ==Running Ares through Launch Base==
    2 KB (418 words) - 23:16, 14 September 2012
  • |ares=yes The related flags {{f|ActiveAnimTwoZAdjust|link}}, {{f|ActiveAnimThreeZAdjust|link}}, and {{f
    1 KB (143 words) - 18:10, 3 July 2021
  • |ares=yes ...PowerUp''N''LocYY]]</tt>, and <tt>[[PowerUp1LocZZ|PowerUp''N''LocZZ]]</tt> flags in {{ini|art}}.
    1 KB (199 words) - 14:44, 18 May 2020
  • |ares=yes ...ove, preplaced units have two kinds of recruitment flags. If both of these flags are set on a unit, then the unit is available for an automatic base defense
    5 KB (817 words) - 00:31, 20 January 2024
  • |ares=yes ...hese two entries, the behavior differs. For some script actions, these two flags don't have any relevance. Variation are seen in the script actions where mo
    5 KB (904 words) - 14:48, 24 May 2024
  • |ares=yes [[Category:INI Flags]]
    506 bytes (60 words) - 08:29, 29 October 2018
  • |ares=yes Irrespective of what values other threat rating coefficient flags hold like [[MyEffectivenessCoefficientDefault]], there is no effect seen wh
    4 KB (685 words) - 08:32, 31 October 2018
  • |ares=yes [[Category:INI Flags]]
    817 bytes (134 words) - 17:41, 5 September 2020
  • |ares=yes ...the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply.
    1 KB (152 words) - 23:15, 16 February 2020
  • |ares=yes The default is determined based on the existence of other flags - specifically, it's taken from [[CloakRadiusInCells]], [[GapRadiusInCells]
    868 bytes (100 words) - 13:05, 29 September 2020

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