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- |ares=yes |ares=yes3 KB (407 words) - 13:48, 24 March 2023
- |ares=yes ...th are determined by the {{f|Growth|link}} and {{f|GrowthPercentage|link}} flags, respectively, of the [[Tiberiums|Tiberium/ore type]].957 bytes (140 words) - 13:47, 8 February 2020
- |ares=yes ...ad are determined by the {{f|Spread|link}} and {{f|SpreadPercentage|link}} flags, respectively, of the [[Tiberiums|Tiberium/ore type]].624 bytes (93 words) - 12:43, 8 February 2020
- |ares=yes ...avity]]. However, its trajectory can be controlled with several additional flags:1,001 bytes (157 words) - 16:05, 21 August 2023
- Flags that are used in the [GlobalControls] section added by Ares.1 member (0 subcategories, 0 files) - 20:21, 10 August 2010
- We already have de-facto positions in Ares development - I do a lot of the infrastructure and management stuff, D is e ...down once and talk about the pros and cons of everything we did for RP and Ares, and adjust our systems beforehand. e.g. having the user documentation in t17 KB (3,034 words) - 14:05, 20 November 2010
- In Ares, there are several flags which are designed to be put into a new section for a specific <i>side</i>, All side-section-specific Ares flags are located in this category.1 member (0 subcategories, 0 files) - 21:13, 12 July 2011
- ...is system (save for using .EXE modifications such as NPatch, RockPatch and Ares). ===Flags involved===8 KB (1,244 words) - 22:09, 22 July 2011
- 339 bytes (52 words) - 20:22, 4 December 2017
- |ares=yes ...onally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.964 bytes (150 words) - 01:41, 10 January 2012
- This information might be helpful to you if you want to run Ares from Launch Base. ==Running Ares through Launch Base==2 KB (418 words) - 23:16, 14 September 2012
- |ares=yes The related flags {{f|ActiveAnimTwoZAdjust|link}}, {{f|ActiveAnimThreeZAdjust|link}}, and {{f1 KB (143 words) - 18:10, 3 July 2021
- |ares=yes ...PowerUp''N''LocYY]]</tt>, and <tt>[[PowerUp1LocZZ|PowerUp''N''LocZZ]]</tt> flags in {{ini|art}}.1 KB (199 words) - 14:44, 18 May 2020
- |ares=yes ...ove, preplaced units have two kinds of recruitment flags. If both of these flags are set on a unit, then the unit is available for an automatic base defense5 KB (817 words) - 00:31, 20 January 2024
- |ares=yes ...hese two entries, the behavior differs. For some script actions, these two flags don't have any relevance. Variation are seen in the script actions where mo5 KB (904 words) - 14:48, 24 May 2024
- |ares=yes [[Category:INI Flags]]506 bytes (60 words) - 08:29, 29 October 2018
- |ares=yes Irrespective of what values other threat rating coefficient flags hold like [[MyEffectivenessCoefficientDefault]], there is no effect seen wh4 KB (685 words) - 08:32, 31 October 2018
- |ares=yes [[Category:INI Flags]]817 bytes (134 words) - 17:41, 5 September 2020
- |ares=yes ...the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply.1 KB (152 words) - 23:15, 16 February 2020
- |ares=yes The default is determined based on the existence of other flags - specifically, it's taken from [[CloakRadiusInCells]], [[GapRadiusInCells]868 bytes (100 words) - 13:05, 29 September 2020