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  • | [RA2/YR only] "Neutral/civilian{{fnl|1}} house owns ????"
    10 KB (1,460 words) - 23:15, 30 January 2024
  • ...o threat rating. It's so annoying if your mod has something that generates neutral infantry opponents that your units and, more importantly, the AI completely ...er than neutral infantry. Since some mods probably use this logic to spawn neutral infantry, this should be optional.
    13 KB (2,268 words) - 05:58, 8 September 2009
  • ...lt veterancy threshold), and when placed on a map, it will be owned by the neutral player. However, made buildable and placed by the player in-game, it would ...tag)as ''0''. <tt>CanBeOccupied</tt> will cause the building to switch to neutral ownership once placed, but since you obviously do not want the building to
    1 KB (258 words) - 07:33, 24 January 2010
  • ...at player is killed, and the MCV is then released from mind-control to the neutral side. The only workaround is to make MCVs immune to mind-control (this is d * A neutral Engineer (there's an official multiplayer map that has neutral Psychic Sensors which, on rare occasions, can leave an Engineer as a surviv
    30 KB (4,812 words) - 11:40, 7 June 2023
  • ...ntryTypes|infantry]] controlled by the same player. Buildings owned by the neutral [[house]] can be garrisoned by infantry controlled by ''any'' player, but n ...ing's {{art}} entry also has a {{f|Buildup|link}} animation, the AI of the neutral house will sell the building immediately upon construction.
    1 KB (154 words) - 22:53, 29 March 2011
  • Infantry can only garrison buildings controlled by the same player or a neutral player.
    463 bytes (65 words) - 02:59, 5 December 2009
  • '''Note: NeedsEngineer also prevents a neutral structure from auto acquiring and firing upon units - as seen on the Tech O
    1 KB (176 words) - 05:56, 11 July 2021
  • ...保镖) || Secret Service || none ||style="background-color: #E0E0E0;"| Neutral 中立 ...极熊 || Animal Polar Bear || none ||style="background-color: #E0E0E0;"| Neutral 中立
    73 KB (6,575 words) - 15:48, 23 September 2023
  • ...he amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.
    796 bytes (122 words) - 13:07, 14 March 2016
  • ...Proof|no|link}}. The units are owned by the first country of the side {{tt|Neutral}}.
    2 KB (248 words) - 19:44, 6 April 2015
  • ...hould only consider targets that belong to an enemy [[house]], or scan for neutral/civilian targets as well.
    321 bytes (50 words) - 00:35, 6 September 2020
  • |Building with {{f|CanBeOccupied|yes|link}} set (usually neutral structures) ...ding with {{f|NeedsEngineer|yes|link}} set (usually [[NeutralTechBuildings|neutral tech buildings]])
    39 KB (6,281 words) - 22:44, 4 February 2024
  • ...) || Civilian (Fem Yellow) || none ||style="background-color: #E0E0E0;"| Neutral 中立 ...) || Civilian (Male White) || none ||style="background-color: #E0E0E0;"| Neutral 中立
    53 KB (4,950 words) - 15:40, 23 September 2023

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