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  • In this section of [[Rules|rules(md).ini]], the game's skirmish and LAN default settings, as well as minima and maxima for them are located
    3 KB (284 words) - 12:07, 9 February 2020
  • For skirmish/multiplayer, playable houses are specified with the flags {{f|Multiplay|lin Skirmish/multiplayer maps cannot add more houses. Even though some stock maps do hav
    8 KB (990 words) - 16:50, 6 April 2024
  • ...obot Storm, Future Crisis and Mental Omega, the above settings will affect skirmish difficulty selection e.g. easy, normal, brutal.
    3 KB (387 words) - 19:09, 13 February 2024
  • ...obot Storm, Future Crisis and Mental Omega, the above settings will affect skirmish difficulty selection e.g. easy, normal, brutal.
    3 KB (392 words) - 19:11, 13 February 2024
  • Fixed game bug where turning off super weapons in skirmish also disabled them in the campaigns.<br>
    5 KB (881 words) - 22:41, 20 June 2008
  • ...v1.07 unless a newer version is found. Counterstrike adds new Multiplayer/Skirmish maps, 16 new missions, new soundtracks, units and buildings. Counterstrike
    767 bytes (112 words) - 21:17, 31 August 2011
  • ...v2.00 unless a newer version is found. The Aftermath adds new Multiplayer/Skirmish maps, 18 new missions, new soundtracks and units.
    514 bytes (71 words) - 00:15, 31 August 2011
  • ; More Player Colours in Skirmish/MP menu. '''Done''' ...D did a while ago was to allow customisable colours to be displayed on the skirmish menu using a new [MenuColors] section. CnCVK has already done some work on
    7 KB (1,176 words) - 10:47, 27 November 2009
  • ...ter the real rules and treated like an additional rules file, but only for skirmish (not singleplayer campaigns and not multiplay) games.
    818 bytes (125 words) - 16:39, 11 March 2008
  • == More Player Colours in Skirmish/MP menu. ==
    2 KB (353 words) - 11:56, 22 August 2007
  • | colspan=5 | Puts house P3 into "Skirmish AI" mode
    10 KB (1,337 words) - 09:42, 17 February 2023
  • | colspan=9 | Enable or disable Skirmish AI for HOUSE
    19 KB (2,202 words) - 09:43, 17 February 2023
  • ...ches 1.03 and 1.04 are known to disable the Ultimate Honor award; when all skirmish maps are beaten on the max number of brutal AI, the award is not granted. T
    3 KB (498 words) - 08:54, 24 January 2009
  • ...ases however, it just reads 'Random Map'. This name is what appears on the Skirmish and Multiplayer screens whenever a game is created.<br>
    1 KB (192 words) - 15:39, 14 April 2007
  • |type=Skirmish/Multiplayer
    4 KB (661 words) - 22:14, 31 March 2011
  • ...lack of AI scripts for the Boss Generals. When you fight against a Boss in Skirmish mode, the computer doesn't do anything with its command center and builder.
    3 KB (555 words) - 03:37, 18 January 2012
  • This flag will disable the text strings on all of the Skirmish loading screens.
    244 bytes (33 words) - 02:51, 15 June 2008
  • * 8 NEW skirmish and online game modes. Including the unique Assault Game Mode (<em><strong>
    2 KB (297 words) - 22:06, 18 January 2011
  • *Enable Fog of War logic and make it optional in the skirmish menu ...to Network and Internet Play, since thex are useless if only availiable in skirmish.
    13 KB (2,268 words) - 05:58, 8 September 2009
  • ...its DoubleOwned tag, and I could build Rocket Soldiers for ALL nations in skirmish mode, even though the soldier had Owner= set only to allied nations.
    570 bytes (97 words) - 00:37, 2 March 2009

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