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- In this section of [[Rules|rules(md).ini]], the game's skirmish and LAN default settings, as well as minima and maxima for them are located3 KB (284 words) - 12:07, 9 February 2020
- For skirmish/multiplayer, playable houses are specified with the flags {{f|Multiplay|lin Skirmish/multiplayer maps cannot add more houses. Even though some stock maps do hav8 KB (990 words) - 16:50, 6 April 2024
- ...obot Storm, Future Crisis and Mental Omega, the above settings will affect skirmish difficulty selection e.g. easy, normal, brutal.3 KB (387 words) - 19:09, 13 February 2024
- ...obot Storm, Future Crisis and Mental Omega, the above settings will affect skirmish difficulty selection e.g. easy, normal, brutal.3 KB (392 words) - 19:11, 13 February 2024
- Fixed game bug where turning off super weapons in skirmish also disabled them in the campaigns.<br>5 KB (881 words) - 22:41, 20 June 2008
- ...v1.07 unless a newer version is found. Counterstrike adds new Multiplayer/Skirmish maps, 16 new missions, new soundtracks, units and buildings. Counterstrike767 bytes (112 words) - 21:17, 31 August 2011
- ...v2.00 unless a newer version is found. The Aftermath adds new Multiplayer/Skirmish maps, 18 new missions, new soundtracks and units.514 bytes (71 words) - 00:15, 31 August 2011
- ; More Player Colours in Skirmish/MP menu. '''Done''' ...D did a while ago was to allow customisable colours to be displayed on the skirmish menu using a new [MenuColors] section. CnCVK has already done some work on7 KB (1,176 words) - 10:47, 27 November 2009
- ...ter the real rules and treated like an additional rules file, but only for skirmish (not singleplayer campaigns and not multiplay) games.818 bytes (125 words) - 16:39, 11 March 2008
- == More Player Colours in Skirmish/MP menu. ==2 KB (353 words) - 11:56, 22 August 2007
- | colspan=5 | Puts house P3 into "Skirmish AI" mode10 KB (1,337 words) - 09:42, 17 February 2023
- | colspan=9 | Enable or disable Skirmish AI for HOUSE19 KB (2,202 words) - 09:43, 17 February 2023
- ...ches 1.03 and 1.04 are known to disable the Ultimate Honor award; when all skirmish maps are beaten on the max number of brutal AI, the award is not granted. T3 KB (498 words) - 08:54, 24 January 2009
- ...ases however, it just reads 'Random Map'. This name is what appears on the Skirmish and Multiplayer screens whenever a game is created.<br>1 KB (192 words) - 15:39, 14 April 2007
- |type=Skirmish/Multiplayer4 KB (661 words) - 22:14, 31 March 2011
- ...lack of AI scripts for the Boss Generals. When you fight against a Boss in Skirmish mode, the computer doesn't do anything with its command center and builder.3 KB (555 words) - 03:37, 18 January 2012
- This flag will disable the text strings on all of the Skirmish loading screens.244 bytes (33 words) - 02:51, 15 June 2008
- * 8 NEW skirmish and online game modes. Including the unique Assault Game Mode (<em><strong>2 KB (297 words) - 22:06, 18 January 2011
- *Enable Fog of War logic and make it optional in the skirmish menu ...to Network and Internet Play, since thex are useless if only availiable in skirmish.13 KB (2,268 words) - 05:58, 8 September 2009
- ...its DoubleOwned tag, and I could build Rocket Soldiers for ALL nations in skirmish mode, even though the soldier had Owner= set only to allied nations.570 bytes (97 words) - 00:37, 2 March 2009