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  • In this section of [[Rules|rules(md).ini]], the game's combat, damage and related settings are located. == Applicable INI Flags ==
    7 KB (696 words) - 09:46, 27 November 2009
  • The {{tt|[InfantryTypes]}} section of {{Rules}} lists all InfantryTypes{{Sup|[[InfantryTypes#As_an_Object_Class|{{Arr|d}} === Applicable INI Flags ===
    4 KB (495 words) - 10:09, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all VehicleTypes the game should be able to use. VehicleTypes == Applicable INI Flags ==
    6 KB (735 words) - 10:48, 27 November 2009
  • This section of [[Rules|rules(md).ini]] lists all AircraftTypes the game should be able to use. AircraftType == Applicable INI Flags ==
    2 KB (223 words) - 09:20, 27 November 2009
  • In this section of {{rules}}, the game's jumpjet controls are located. They define the default movemen *[[:Category:{{PAGENAME}} Flags]]
    372 bytes (45 words) - 21:54, 15 February 2010
  • <tt>[ParticleSystems]</tt> is a section of [[rules|rules(md).ini]], listing the available particle systems to the game. If a system isn == Applicable INI Flags ==
    2 KB (273 words) - 10:24, 27 November 2009
  • In this section of [[Rules|rules(md).ini]], the game's skirmish and LAN default settings, as well as minima and == Applicable INI Flags ==
    3 KB (284 words) - 12:07, 9 February 2020
  • ...in all rules-based C&C games. In Red Alert, in constisted of 20 different flags, regulating the maximum amount of certain object types and similar things. ...be found in either RA's, TS's, RA2's or YR's rules(md).ini or FS's firestrm.ini; and in all of these five files ''together'', "Warheads" without the "=" is
    4 KB (564 words) - 10:18, 27 November 2009
  • ...{s|England}}, {{s|Russia}}, etc. that are defined and modifiable in [[rules.ini]]. === [Houses] in Rules.ini ===
    8 KB (990 words) - 16:50, 6 April 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (387 words) - 19:09, 13 February 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (392 words) - 19:11, 13 February 2024
  • ...ding, but not limited to, two files on map editing and the [[Red Alert 2 AI.INI Guide]], the definite guide to RA2's and YR's AI. ...n Sun (including Firestorm), Starting Points, Using And Modifying The RULES.INI Settings, SED Files, MAP, MPR & YRM Files (and all sections in them), Addin
    5 KB (710 words) - 10:31, 7 December 2009
  • |files=rules(md).ini When set in the unit's rules entry, the {{f|TypeImmune|Yes|link}} flag will render an object immune to d
    1 KB (174 words) - 10:45, 27 November 2009
  • |files=[[rules.ini]] [[Category:INI Flags]]
    917 bytes (146 words) - 15:08, 13 January 2023
  • |files={{Ini|Rules}} |files={{Ini|Rules}}
    2 KB (230 words) - 17:15, 26 January 2011
  • This section in {{ini|rules}} specifies behavioural characteristics of objects engaged in missions. The == Applicable INI Flags ==
    5 KB (726 words) - 19:47, 8 June 2023
  • |files=[[rules.ini|rules(md).ini]] This new section contains flags that affect the core functionality of the game.
    271 bytes (39 words) - 20:00, 11 August 2010
  • ===Flags involved=== ...used in which weapon mode. According to the flag description in the rules(md).ini, the {{Tt|Y}} is substituted for a 'swapping factor'. The IFV's turret
    8 KB (1,244 words) - 22:09, 22 July 2011
  • |files={{Categ|Art(md).ini}} ...onally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
    964 bytes (150 words) - 01:41, 10 January 2012
  • |files={{Categ|ini=rules}} [[Category:INI Flags]]
    942 bytes (158 words) - 08:01, 13 March 2013

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