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  • ...d their AI Editor, this can cause a lot of problems for modders that write all their scripts by hand.
    35 KB (3,846 words) - 00:35, 16 August 2019
  • ...th. In effect, this means that upgrades do not require a Strength value at all, as they cannot be independently damaged anyway.
    6 KB (849 words) - 16:17, 29 July 2021
  • ...the player performs a certain task; e.g. has destroyed X unit, or captured all X buildings. These triggers are what lets the player actually complete a mi ...ete a mission, or as the case my be, fail it if a certain "protect this at all costs" object is destroyed.
    23 KB (3,424 words) - 13:11, 25 August 2020
  • This section takes the form of a list starting from 1= and lists all possible campaigns. In RA2 and YR it is pointless adding anything to this l ...edge) and y distance (from top edge) that this corner is placed at and are all set to 20 by convention. They are for the 640x480 and 800x600 loadscreen re
    8 KB (1,464 words) - 12:55, 17 July 2021
  • According to the example below, all [PTROOP] s will be named "Psi Commando" in the game.
    862 bytes (124 words) - 10:45, 27 November 2009
  • ...hange [[ImmuneToRadiation]] to "no" on the Desolator, he will not shoot at all when deployed. ...or. While the former seemed totally unharmed, the latter would not fire at all when deployed.
    7 KB (1,150 words) - 15:51, 26 June 2023
  • |extver=<i>All versions</i>.
    342 bytes (46 words) - 02:46, 31 December 2012
  • ...s&#93; that other bugs will be found by &#91;the&#93; community."]. All in all, the amount of problems and anger was so big that even pd came back to post ...s.renegadeprojects.com/showthread.php?tid=741&pid=9901#pid9901 VK declared all RockPatch Documentation on ModEnc unofficial].
    10 KB (1,609 words) - 18:08, 25 July 2016
  • ...nquer [[Yuri's Revenge|Yuri's Revenge]] by evening out the technologies of all three factions: Allies, Soviets, and Yuri. This mod gives the Soviets and ...forces were seriously overpowered. Cheap Magnetron was pulling enemy tanks all the time, and it was difficult to stop them, while additionally Yuri was us
    23 KB (3,867 words) - 16:42, 30 June 2022
  • Specifies the keyboard shortcut used to select all selectable objects (objects with {{f|IsSelectableCombatant|yes|link}}).
    328 bytes (47 words) - 09:46, 27 November 2009
  • ...th the Dropship. If there are no other units, the Dropship won't appear at all.
    2 KB (244 words) - 22:20, 28 September 2022
  • ...atDamage|C4Warhead||link}} is used to deal the damage, which is the sum of all contained Tiberium bails with their respective Tiberium's {{f|Power||link}} The logic does not work. All flags are parsed and the damage is calculated correctly, but no damage is d
    1 KB (226 words) - 23:18, 6 February 2020
  • When enabled, this flag causes damage from virtually all sources (weapons, particles, animations, etc.) to be nullified. The only kn
    451 bytes (65 words) - 23:35, 6 February 2020
  • Determines whether bridges can be destroyed at all. Despite being listed under {{s|CombatDamage|link}} in {{ini|rules|link}},
    379 bytes (59 words) - 12:47, 8 February 2020
  • When enabled, this makes all [[AllowedToStartInMultiplayer|initial units]] in skirmish games start with
    497 bytes (74 words) - 13:16, 8 February 2020
  • ...s in the interval 0 - this value (inclusive) are considered "allowed", and all others are disabled.
    2 KB (333 words) - 18:58, 16 June 2022
  • This, however, doesn't have to be a bad thing at all. After all, you're a modder. Go try it out.
    5 KB (784 words) - 18:23, 13 November 2023
  • ...he result is a [[Help:Values#Floating_Point_Values|floating point value]], all decimal places are ignored. Also, if the result is less than 1, it is bumpe
    999 bytes (146 words) - 03:14, 29 November 2009
  • ...ts [[Strength]], then the game will crash once repair starts. This applies all types of repair that make use of the {{tt|RepairStep}} tag.
    1 KB (170 words) - 13:20, 13 January 2015
  • ...{ts}} and {{ra2}} and their expansions, if {{f|SeparateAircraft|no|link}}, all buildings with {{f|HoverPad|yes|link}} spawn the first aircraft listed in {
    840 bytes (130 words) - 10:33, 27 November 2009

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