ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Search results

Jump to: navigation, search
  • |types={{categ|General}} If this is set, the AI will strive to create at least {{f|MinimumAIDefensiveTeams|link}} [[Team
    483 bytes (75 words) - 10:47, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with {{f|ConstructionYard|yes|link}} when evaluating
    440 bytes (65 words) - 09:14, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with {{f|WeaponsFactory|yes|link}} when evaluating po
    424 bytes (63 words) - 09:15, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with positive {{f|Power|link}} value when evaluating
    440 bytes (66 words) - 09:15, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with {{f|Engineer|yes|link}} when evaluating possible
    418 bytes (63 words) - 09:14, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with {{f|Thief|yes|link}} when evaluating possible AI
    415 bytes (63 words) - 09:15, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with {{f|Harvester|yes|link}} when evaluating possibl
    433 bytes (65 words) - 09:14, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects listed in [{{f|General|link}}]{{f|BaseUnit|link}} when evaluating possible AI offensive Super Weap
    453 bytes (68 words) - 09:14, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with {{f|Category|Transport|link}} when evaluating po
    374 bytes (53 words) - 09:13, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with {{f|IsBaseDefense|yes|link}} when evaluating pos
    437 bytes (65 words) - 09:14, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with {{f|IsPlug|yes|link}} when evaluating possible A
    430 bytes (65 words) - 09:15, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with '''{{f|HoverPad|yes|link}}''' when evaluating po
    741 bytes (118 words) - 09:14, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects with {{f|IsTemple|yes|link}} when evaluating possible
    418 bytes (63 words) - 09:15, 27 November 2009
  • |types={{Categ|General}} ({{Categ|AIIonCannon}}) Specifies the "priority" of objects listed under [{{f|AI|link}}]{{f|BuildTech|link}} when
    404 bytes (58 words) - 09:15, 27 November 2009
  • |types={{Categ|General}} ...number of frames short of {{f|ForceShieldDuration|link}} to start playing the [[sound]] specified by {{f|SpecialSound|link}} on a [[SuperWeaponType]] wit
    611 bytes (95 words) - 10:00, 27 November 2009
  • |types={{Categ|General}} ...will subject each [[InfantryType]] in a 3x3 area to a one-shot-kill using the warhead specified by {{f|MutateWarhead|link}}.
    493 bytes (75 words) - 10:20, 27 November 2009
  • |types={{Categ|General}} ...d as {{f|PrismType|link}} fires its weapon supported by other buildings of the same type.
    1 KB (205 words) - 14:18, 4 December 2020
  • |types={{Categ|General}} This flag specifies the InfantryType that emerges from a destroyed unit or building for [[Countries
    520 bytes (77 words) - 14:34, 12 March 2013
  • |types={{Categ|General}} This flag specifies the InfantryType that emerges from a destroyed unit or building for [[Countries
    520 bytes (77 words) - 14:36, 12 March 2013
  • |types={{Categ|General}} This flag specifies the InfantryType that emerges from a destroyed unit or building for [[Countries
    399 bytes (56 words) - 14:37, 12 March 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)