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ChargedAnimTime
From ModEnc
Revision as of 09:45, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
Flag: | ChargedAnimTime |
File(s): | rules(md).ini |
Values: | Integers |
Default: | 0 |
Applicable to: | BuildingTypes |
Used on BuildingTypes that have SuperWeapon, or SuperWeapon2, defined and determines the time in which a superweapon's charge timer should trigger the structure's SuperAnim sequences. Purely used as a visual effect to show a superweapon structure's state of readiness.