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Difference between revisions of "AA"

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This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing its projectile to move towards them.
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This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing its projectile to move towards them.  
 
 
  
 
'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.
 
'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.

Latest revision as of 02:25, 18 July 2011

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Flag: AA
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing its projectile to move towards them.

Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.

See Also

Overcoming Paratrooper Targeting Issues