ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "AA"

From ModEnc
Jump to: navigation, search
 
Line 15: Line 15:
 
|rp=yes
 
|rp=yes
 
}}
 
}}
This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing its projectile to move towards them. In ''Tiberian Sun'', weapons that use a projectile with <tt>AA=no</tt> cannot fire at acctual targets on the ground, but they can forcefire at terrain. In ''Red Alert 2'', this works in reverse - such weapons are unable to forcefire at the ground, however they may still attack targets on the ground. To cause TechnoTypes armed with such weapons to be unable to fire at ground targets, {{tt|LandTargeting}} must be set to '1' on these TechnoTypes.
+
This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing its projectile to move towards them.  
 
 
  
 
'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.
 
'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.

Latest revision as of 02:25, 18 July 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AA
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing its projectile to move towards them.

Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.

See Also

Overcoming Paratrooper Targeting Issues