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Difference between revisions of "AA"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the projectile can be fired at flying aircraft. Defaults to 'no'.
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|name=AA
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|files=rules(md).ini
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|values=boolean
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|special=None
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|default=no
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|types=Projectiles
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|games=RA, TS/FS, RA2/YR
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}}
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This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.
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'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.
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In order to get those defenses to fire on paratroopers as they should, <tt>AG=yes</tt> must be set on both <tt>[AAHeatSeeker]</tt> and <tt>[FlakProj]</tt>. The <tt>[[LandTargeting]]</tt> will prevent these AA defenses from firing on units on the ground.
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[[Category:Rules(md).ini Flags]]
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[[Category:Projectile Flags]]
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[[Category:General Editing Information]]

Revision as of 01:25, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AA
File(s): rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Projectiles


This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.


Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.

In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.