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Difference between revisions of "AARatio"

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{{DeeZireInclusion}}<br />
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{{Flag
This ratio value is based on the number of buildings in the computer base that should be the structure defined in the BuildAA= statement. The ratio total (i.e. the sum of all the Ratio= values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|General}}
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|values={{values|float}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}<br />
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This ratio determines what proportion of the computer player's base should be composed of structures defined in {{f|BuildAA|link}}. The number of structures constructed based on this ratio should never exceed the amount in {{f|AALimit|link}}.
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All ratio values should exceed 100% in total, so that the computer's base will actually grow. In changing the ratios, you should note that those categories with a higher ratio value are more likely to be built by the computer.

Revision as of 09:11, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AARatio
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General



This ratio determines what proportion of the computer player's base should be composed of structures defined in BuildAA. The number of structures constructed based on this ratio should never exceed the amount in AALimit.

All ratio values should exceed 100% in total, so that the computer's base will actually grow. In changing the ratios, you should note that those categories with a higher ratio value are more likely to be built by the computer.