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Difference between revisions of "AARatio"
From ModEnc
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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− | {{ | + | {{Flag |
− | This ratio | + | |name={{PAGENAME}} |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|General}} | ||
+ | |values={{values|float}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }}<br /> | ||
+ | |||
+ | This ratio determines what proportion of the computer player's base should be composed of structures defined in {{f|BuildAA|link}}. The number of structures constructed based on this ratio should never exceed the amount in {{f|AALimit|link}}. | ||
+ | |||
+ | All ratio values should exceed 100% in total, so that the computer's base will actually grow. In changing the ratios, you should note that those categories with a higher ratio value are more likely to be built by the computer. |
Revision as of 09:11, 27 November 2009
Flag: | AARatio |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | General |
This ratio determines what proportion of the computer player's base should be composed of structures defined in BuildAA. The number of structures constructed based on this ratio should never exceed the amount in AALimit.
All ratio values should exceed 100% in total, so that the computer's base will actually grow. In changing the ratios, you should note that those categories with a higher ratio value are more likely to be built by the computer.