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Difference between revisions of "AG"
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Nighthawk200 (talk | contribs) m (template updated) |
Nighthawk200 (talk | contribs) m (I don't think this should be in General Editing Information... fixing template.) |
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{{Flag | {{Flag | ||
|name=AG | |name=AG | ||
− | |files= | + | |files={{Categ|ini=rules}} |
− | |values= | + | |types={{Categ|Projectiles}} |
+ | |values={{values|Booleans}} | ||
|default=yes | |default=yes | ||
− | |||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
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'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. | '''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. | ||
In order to get those defenses to fire on paratroopers as they should, <tt>AG=yes</tt> must be set on both <tt>[AAHeatSeeker]</tt> and <tt>[FlakProj]</tt>. The <tt>[[LandTargeting]]</tt> will prevent these AA defenses from firing on units on the ground. | In order to get those defenses to fire on paratroopers as they should, <tt>AG=yes</tt> must be set on both <tt>[AAHeatSeeker]</tt> and <tt>[FlakProj]</tt>. The <tt>[[LandTargeting]]</tt> will prevent these AA defenses from firing on units on the ground. | ||
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Revision as of 01:52, 28 July 2008
Flag: | AG |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | Projectiles |
This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them.
Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.