RA2/YR AI Engine is based upon the AI engine used in TS.
The AI in RA2/YR is very dumb for the following reasons.
- it takes ages to assemble teams
- it builds tiny bases
- it attacks infrequently and in small numbers
- it actions are based upon predetermined "scripts" and "events"
However implementation of pool teams, [AIGenerals] (mainly for RA2) and a significant amount of modfication to taskforces and teamtypes can deliver an impressive AI as seen in Deezire's RA2 modification.
For more information vist Deezire Online register and download his editing guide and read the word doc AI