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Difference between revisions of "AIAutoDeployFrameDelay"
From ModEnc
Nighthawk200 (talk | contribs) (De-whos-its.) |
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− | {{ | + | {{Flag |
− | The number of frames | + | |name={{PAGENAME}} |
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|General}} | ||
+ | |values={{values|unsigned integers|One for each difficulty level}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | The number of frames the AI will wait before deploying GIs assigned to guard an area, in order to stop their idle animation from playing. This tag requires a numerical list containing three numbers, one for each difficulty level. They are ordered as follows: Brutal, Medium, Easy. |
Latest revision as of 18:43, 14 June 2008
Flag: | AIAutoDeployFrameDelay |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: One for each difficulty level) |
Applicable to: | General |
The number of frames the AI will wait before deploying GIs assigned to guard an area, in order to stop their idle animation from playing. This tag requires a numerical list containing three numbers, one for each difficulty level. They are ordered as follows: Brutal, Medium, Easy.