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Difference between revisions of "AIBaseSpacing"

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{{DeeZireInclusion}}<br />
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{{Flag
Determines the explicit number of cells that the computer ensures is between each of its structures. The exception is the Naval Yard - the distance of this from the computers Construction Yard is controlled by the AINavalYardAdjacency= statement in the [General] section. This is over-ridden by the WantsExtraSpace=yes statement if present in a structures entry, in which case it will add 1 to this value to create more space between that structure and others, which is useful for Weapons Factories and such to ensure that produced units do not cluster together or form a blockage.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|AI}}
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|values={{values|unsigned bytes}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}<br />
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This tag specifies the number of cells that the computer must have between each of its buildings. This tag can be overridden by {{f|WantsExtraSpace|yes|link}} on an individual structure, which will seek out one cell greater than this value for space. This would be used on the likes of War Factories, where the space is needed to prevent units getting blocked.
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However, there is one exception to this rule, Naval Yard structures. Their adjacency is defined in its own tag {{f|AINavalYardAdjacency|link}}.

Latest revision as of 09:12, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIBaseSpacing
File(s): rules(md).ini
Values: Unsigned Bytes: All whole numbers from 0 to 255.
Applicable to: AI



This tag specifies the number of cells that the computer must have between each of its buildings. This tag can be overridden by WantsExtraSpace=yes on an individual structure, which will seek out one cell greater than this value for space. This would be used on the likes of War Factories, where the space is needed to prevent units getting blocked.

However, there is one exception to this rule, Naval Yard structures. Their adjacency is defined in its own tag AINavalYardAdjacency.