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Difference between revisions of "AICaptureWoundedMark"
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Nighthawk200 (talk | contribs) (Dedeezirified.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
− | ( | + | |files={{Categ|ini=rules}} |
+ | |types={{Categ|General}} | ||
+ | |values={{values|Percentages}} | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | This value is employed by the {{TTL|AICaptureWounded}} tag to determine what percentage of total health constitutes being "wounded". This percentage should be specified as a floating point number (i.e. .25 = 25%). When the captured unit only has this percentage of its maximum ((TTL|Strength)) or less, then the values of {{TTL|AICaptureWounded}} are followed instead of {{TTL|AICaptureNormal}}. |
Revision as of 19:51, 14 June 2008
Flag: | AICaptureWoundedMark |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Applicable to: | General |
This value is employed by the Template:TTL tag to determine what percentage of total health constitutes being "wounded". This percentage should be specified as a floating point number (i.e. .25 = 25%). When the captured unit only has this percentage of its maximum ((TTL|Strength)) or less, then the values of Template:TTL are followed instead of Template:TTL.