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Difference between revisions of "AIExtraRefineries"

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{{DeeZireInclusion}}<br />
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{{Flag
The number of additional Ore Refineries that the AI will strive to produce. This was formerly hard coded. Listed by difficulty level, Brutal, Medium, Easy. This does not apply to vehicles and therefore does not include the Slave Miner.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files={{Categ|ini=rules}}
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|types={{Categ|General}}
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|values={{values|unsigned integers}}
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|yr=yes
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|rp=yes
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}}
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This flag defines how many additional Ore Refineries that the AI should build after constructing their initial refinery.
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This takes the form of a numbered list, with one value for each difficulty level. The values are ordered in "Brutal", "Medium", "Easy".
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This value is hardcoded in {{ra2}}, and is only available in {{yr}}.

Latest revision as of 21:48, 14 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIExtraRefineries
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


This flag defines how many additional Ore Refineries that the AI should build after constructing their initial refinery.

This takes the form of a numbered list, with one value for each difficulty level. The values are ordered in "Brutal", "Medium", "Easy".

This value is hardcoded in Red Alert 2, and is only available in Yuri's Revenge.