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Difference between revisions of "AIIonCannonBaseDefenseValue"

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Specifies the "priority" of objects with {{TTL|IsBaseDefense|yes}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].
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Specifies the "priority" of objects with {{f|IsBaseDefense|yes|link}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].

Latest revision as of 09:14, 27 November 2009

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Flag: AIIonCannonBaseDefenseValue
File(s): Rules(md).ini
Values: three comma-separated unsigned integers
Special Values: None
Default: ?
Applicable to: General (AIIonCannon)


Specifies the "priority" of objects with IsBaseDefense=yes when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.