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Difference between revisions of "AIIonCannonHelipadValue"
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=three comma-separated unsigned integers | ||
+ | |special=None | ||
+ | |default=? | ||
+ | |types={{Categ|General}} ({{Categ|AIIonCannon}}) | ||
+ | |games=[[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | Specifies the "priority" of objects with '''{{TTL|HoverPad|yes}}''' when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]]. | ||
+ | |||
+ | '''Note:''' this flag cannot be responsible for {{TTL|Helipad|yes}}, because it would cause IEs in unmodded YR, where [[Building:GAAIRC|Airforce Command]] has {{TTL|Helipad|yes}}, and this flag is commented out, but the IE doesn't occur until you create a structure with {{TTL|HoverPad|yes}}. |
Revision as of 16:28, 21 June 2006
Flag: | AIIonCannonHelipadValue |
File(s): | Rules(md).ini |
Values: | three comma-separated unsigned integers |
Special Values: | None |
Default: | ? |
Applicable to: | General (AIIonCannon) |
Specifies the "priority" of objects with Template:TTL when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.
Note: this flag cannot be responsible for Template:TTL, because it would cause IEs in unmodded YR, where Airforce Command has Template:TTL, and this flag is commented out, but the IE doesn't occur until you create a structure with Template:TTL.