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Difference between revisions of "AIIonCannonTechCenterValue"

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m (Replacing Template:TTL with Template:F.)
 
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=three comma-separated unsigned integers
 
|values=three comma-separated unsigned integers
|special=None
 
 
|default=?
 
|default=?
 
|types={{Categ|General}} ({{Categ|AIIonCannon}})
 
|types={{Categ|General}} ({{Categ|AIIonCannon}})
|games=[[YR]]
+
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
Specifies the "priority" of objects listed under [{{TTL|AI}}]{{TTL|BuildTech}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].
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Specifies the "priority" of objects listed under [{{f|AI|link}}]{{f|BuildTech|link}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].

Latest revision as of 09:15, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIIonCannonTechCenterValue
File(s): Rules(md).ini
Values: three comma-separated unsigned integers
Default: ?
Applicable to: General (AIIonCannon)


Specifies the "priority" of objects listed under [AI]BuildTech when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.