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Difference between revisions of "AIIonCannonThiefValue"

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(Rewrite)
m (template updated)
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=three comma-separated unsigned integers
 
|values=three comma-separated unsigned integers
|special=None
 
 
|default=?
 
|default=?
 
|types={{Categ|General}} ({{Categ|AIIonCannon}})
 
|types={{Categ|General}} ({{Categ|AIIonCannon}})
|games=[[TS]], [[RA2]], [[YR]]
+
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
Specifies the "priority" of objects with {{TTL|Thief|yes}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].
 
Specifies the "priority" of objects with {{TTL|Thief|yes}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].

Revision as of 02:18, 17 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIIonCannonThiefValue
File(s): Rules(md).ini
Values: three comma-separated unsigned integers
Default: ?
Applicable to: General (AIIonCannon)


Specifies the "priority" of objects with Template:TTL when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.