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Difference between revisions of "AIRestrictReplaceTime"

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(Added information on the exact conditions for buildings that are exempt from this restriction.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
After the AI takes damage to a building, this is the number of frames to restrict the replacement of lost buildings to only walls, power and base defenses.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|General}}
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|values={{values|unsigned integers}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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After an AI-owned structure is damaged, it will restrict building replacement to buildings that have {{f|Wall|link}} or both {{f|ResourceGatherer|link}} & {{f|ResourceDestination|link}} (e.g deployed Slave Miner; this also obeys {{f|AISlaveMinerNumber|link}}) set, a positive {{f|Power|link}} value (e.g power plants) or a weapon (e.g base defenses) <i>only</i> for this amount of frames.

Latest revision as of 21:47, 24 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIRestrictReplaceTime
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


After an AI-owned structure is damaged, it will restrict building replacement to buildings that have Wall or both ResourceGatherer & ResourceDestination (e.g deployed Slave Miner; this also obeys AISlaveMinerNumber) set, a positive Power value (e.g power plants) or a weapon (e.g base defenses) only for this amount of frames.