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Difference between revisions of "AbstractTypes"

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AbstractTypes are the most abstract objects present in the game. No objects of this class is ever created, but every other object type derives from them, thus reading this class's INI flags. The flags in the list are initially listed in the order they are read by the game, click the column headings to sort differently.
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AbstractTypes are the most abstract objects present in the game. No objects of this class is ever created, but every other object type derives from them, thus reading this class's INI flags.
  
 
== Applicable INI Flags ==
 
== Applicable INI Flags ==
  
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. The flags in the list are initially listed in the order they are read by the game, click the column headings to sort differently.
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This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. The flags in the list are initially listed in the order they are read by the game, click the column headings to sort differently. The flags in the list are initially listed in the order they are read by the game, click the column headings to sort differently.
 
<onlyinclude>
 
<onlyinclude>
 
{| class="table_descrow sortable" width="90%"
 
{| class="table_descrow sortable" width="90%"

Revision as of 12:52, 13 April 2008

AbstractTypes are the most abstract objects present in the game. No objects of this class is ever created, but every other object type derives from them, thus reading this class's INI flags.

Applicable INI Flags

This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. The flags in the list are initially listed in the order they are read by the game, click the column headings to sort differently. The flags in the list are initially listed in the order they are read by the game, click the column headings to sort differently.

AbstractType
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini same as object ID Template:TTL string(48 symbols) ID
Rules(md).ini same as object ID Template:TTL string(31 symbol) ""