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Difference between revisions of "Accelerates"

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|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|ini=rules}}
 
|files={{Categ|ini=rules}}
|types={{Categ|VehicleTypes}}
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|default=yes
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|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
 
|values={{values|Booleans}}
 
|values={{values|Booleans}}
 
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|rp=yes
 
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}}This flag determines whether this unit will accelerate to reach its given {{f|Speed|link}} as opposed to just jumping to that speed level straight away.
 
}}This flag determines whether this unit will accelerate to reach its given {{f|Speed|link}} as opposed to just jumping to that speed level straight away.
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=See also=
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[[AccelerationFactor]]
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[[DeaccelerationFactor]]

Latest revision as of 13:43, 13 July 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Accelerates
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This flag determines whether this unit will accelerate to reach its given Speed as opposed to just jumping to that speed level straight away.

See also

AccelerationFactor

DeaccelerationFactor