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Difference between revisions of "Acceleration"
From ModEnc
Nighthawk200 (talk | contribs) (Dedeezirified.) |
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− | {{ | + | This flag serves two different purposes in two different places. |
− | + | ||
+ | __TOC__ | ||
+ | |||
+ | |||
+ | ==In [JumpjetControls]== | ||
+ | {{Flag | ||
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|JumpjetControls}} | ||
+ | |values={{values|unsigned integers}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }}This flag controls the acceleration of units with {{TTL|JumpJet|yes}}. This is now more obsolete in {{ra2}} and {{yr}} though, since this is mostly specified on the unit itself through the {{TTL|JumpjetAccel}} tag. | ||
+ | |||
+ | ==On Projectiles== | ||
+ | {{Flag | ||
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|Projectiles}} | ||
+ | |values={{values|signed integers}} | ||
+ | |default=3 | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }}This tag controls the acceleration factor applied to the weapon of this projectile. |
Revision as of 16:52, 15 June 2008
This flag serves two different purposes in two different places.
Contents
In [JumpjetControls]
Flag: | Acceleration |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | JumpjetControls |
This flag controls the acceleration of units with Template:TTL. This is now more obsolete in Red Alert 2 and Yuri's Revenge though, since this is mostly specified on the unit itself through the Template:TTL tag.
On Projectiles
Flag: | Acceleration |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 3 |
Applicable to: | Projectiles |
This tag controls the acceleration factor applied to the weapon of this projectile.