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Actions

From ModEnc
Revision as of 08:44, 19 August 2005 by 81.240.110.181 (talk) (Special Cases)
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Nomen est omen in this case: Actions are exactly that - they initiate a procedure and/or control the way something is done; in most cases, this is linked to a change of the mouse cursor, the most prominent example of this being the SuperWeapons. Actions also decide whether a target is valid or not. As you can see from the list below, everything that generates a special cursor (and more) is linked to an Action, be it ParaDrops, the selling of units or simple guarding. The important factor here is that Actions can only ever be used once. While Types can be used again and again, a re-used Action will not work.

If the Action on a SuperWeapon is missing or invalid, the SW will be fired instantly on a random point on the map.