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Difference between revisions of "Actions (maps)/TSFS/000 059"

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m (Parameter 1 updates)
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| rowspan=2 | {{Tt|4}}
 
| rowspan=2 | {{Tt|4}}
 
| {{Tt|Create Team.}}
 
| {{Tt|Create Team.}}
| style="text-align: center;" | ?{{Fnl|3}}
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| style="text-align: center;" | 1
 
| style="text-align: center;" | TeamType ID
 
| style="text-align: center;" | TeamType ID
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
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| rowspan=2 | {{Tt|5}}
 
| rowspan=2 | {{Tt|5}}
 
| {{Tt|Destroy Team}}
 
| {{Tt|Destroy Team}}
| style="text-align: center;" | 0
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| style="text-align: center;" | 1
 
| style="text-align: center;" | TeamType ID
 
| style="text-align: center;" | TeamType ID
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
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| rowspan=2 | {{Tt|7}}
 
| rowspan=2 | {{Tt|7}}
 
| {{Tt|Reinforcement}}
 
| {{Tt|Reinforcement}}
| style="text-align: center;" | ?{{Fnl|3}}
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| style="text-align: center;" | 1
 
| style="text-align: center;" | TeamType ID
 
| style="text-align: center;" | TeamType ID
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
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| rowspan=2 | {{Tt|12}}
 
| rowspan=2 | {{Tt|12}}
 
| {{Tt|Destroy Trigger}}
 
| {{Tt|Destroy Trigger}}
| style="text-align: center;" | 0
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| style="text-align: center;" | 2
 
| style="text-align: center;" | Trigger ID
 
| style="text-align: center;" | Trigger ID
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
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| rowspan=2 | {{Tt|22}}
 
| rowspan=2 | {{Tt|22}}
 
| {{Tt|Force Trigger}}
 
| {{Tt|Force Trigger}}
| style="text-align: center;" | 0
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| style="text-align: center;" | 2
 
| style="text-align: center;" | Trigger ID
 
| style="text-align: center;" | Trigger ID
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
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| rowspan=2 | {{Tt|53}}
 
| rowspan=2 | {{Tt|53}}
 
| {{Tt|Enable Trigger}}
 
| {{Tt|Enable Trigger}}
| style="text-align: center;" | 0
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| style="text-align: center;" | 2
 
| style="text-align: center;" | Trigger#
 
| style="text-align: center;" | Trigger#
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
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| rowspan=2 | {{Tt|54}}
 
| rowspan=2 | {{Tt|54}}
 
| {{Tt|Disable Trigger}}
 
| {{Tt|Disable Trigger}}
| style="text-align: center;" | 0
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| style="text-align: center;" | 2
 
| style="text-align: center;" | Trigger#
 
| style="text-align: center;" | Trigger#
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0

Revision as of 14:27, 14 August 2019

Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
0 No Action 0 0 0 0 0 0 A
No Action - nothing happens
1 Win 0 House# 0 0 0 0 A
House P2 wins the game
2 Lose 0 House# 0 0 0 0 A
House P2 loses the game
3 Production Begins 0 House# 0 0 0 0 A
House P2 will begin production
4 Create Team. 1 TeamType ID 0 0 0 0 A
HOUSE2 creates a TeamType P2.
5 Destroy Team 1 TeamType ID 0 0 0 0 A
Destroys all instances of TeamType P2
6 All to Hunt 0 House# 0 0 0 0 A
House P2 sends all its objects to hunt
7 Reinforcement 1 TeamType ID 0 0 0 0 A
Spawns TeamType P2 and grants it to its owner house.
8 Drop Zone Flare 0 Waypoint# 0 0 0 0 A
Displays a drop zone flare at waypoint P2 and reveals map around that location
9 Fire Sale 0 House# 0 0 0 0 A
House P2 sells all structures
10 Play Movie 0 Movie# 0 0 0 0 A
Pauses the game and plays the movie P2 in full screen
11 Text Trigger 0 String# 0 0 0 0 A
Displays the text with index P2 from tutorial.ini
12 Destroy Trigger 2 Trigger ID 0 0 0 0 A
Destroy all instances of Trigger P2
13 Autocreate Begins 0 House# 0 0 0 0 A
Initiates autocreate for the house specified. This will cause the computer's house to build autocreate teams as it sees fit
14 Change House 0 House# 0 0 0 0 A
Attached objects are granted to House P2
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
15 Allow Win 0 0 0 0 0 0 A
The 'Win' action will not fire if any triggers with this action haven't fired yet
16 Reveal all map 0 0 0 0 0 0 A
Reveals the entire map to the player
17 Reveal around waypoint 0 Waypoint# 0 0 0 0 A
Reveals a region of the map to the player around the waypoint specified
18 Reveal waypoint zone 0 Waypoint# 0 0 0 0 A
Reveals the zone of waypoint P2
19 Play sound effect 0 Sound# 0 0 0 0 A
Plays the sound effect P2
20 Play music theme 0 Theme# 0 0 0 0 A
Plays the music theme P2
21 Play speech 0 Speech# 0 0 0 0 A
Plays the speech P2
22 Force Trigger 2 Trigger ID 0 0 0 0 A
Forces trigger P2 to fire
23 Timer Start 0 0 0 0 0 0 A
Starts the global mission timer
24 Timer Stop 0 0 0 0 0 0 A
Stops the global mission timer
25 Timer Extend 0 time 0 0 0 0 A
Extends the global mission timer by (P2/10) minutes
26 Timer Shorten 0 time 0 0 0 0 A
Reduces the global mission timer by the (P2/10) minutes
27 Timer Set 0 time 0 0 0 0 A
Sets the global mission timer to (P2/10) minutes
28 Global Set 0 Global# 0 0 0 0 A
Global variable P2 is set
29 Global Clear 0 Global# 0 0 0 0 A
Global variable P2 is cleared
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
30 Auto Base Building 0 House# 0 0 0 0 A
Enable Skirmish AI for house P2
31 Grow shroud 0 0 0 0 0 0 A
The shroud expands by one cell
32 Destroy Attached Object 0 0 0 0 0 0 A
Attached objects are destroyed
33 Add 1-time super weapon 0 SuperWeapon# 0 0 0 0 A
HOUSE gets one-time superweapon P2
34 Add repeating super weapon 0 SuperWeapon# 0 0 0 0 A
HOUSE gains repeating superweapon P2
35 Preferred target 0  ? 0 0 0 0 A
HOUSE sets its preferred target to P2
36 All change house 0 House# 0 0 0 0 A
All objects of HOUSE are assigned to House P2
37 Make ally 0 House# 0 0 0 0 A
Forces HOUSE to ally with house P2
38 Make enemy 0 House# 0 0 0 0 A
Forces HOUSE to un-ally with house P2
39 Change Zoom Level 0 Special 0 0 0 0 A
Changes the zoom out level of the player's radar map:
(1 - normal view, 2 - zoomed out)
40 Resize Player View 0 L T W H 0 A
Resizes the visible map portion to a rectangle:
  • top left corner is (L[eft], T[op])
  • width is W
  • height is H
41 Play Anim At 0 Animation# 0 0 0 0 Waypoint
Plays animation P2 in the waypoint P7
42 Fire Weapon At 0 Weapon# 0 0 0 0 Waypoint
Detonates an explosion with weapon P2 in the waypoint P7
43 Meteor Impact At 0 VoxelAnim# 0 0 0 0 Waypoint#
Creates VoxelAnim P2 at waypoint P7 and plays the EVA speech "Meteor storm approaching"
44 Ion Storm start 0 time 0 0 0 0 A
Starts an ion storm sequence to run for P2 frames
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
45 Ion Storm stop 0 0 0 0 0 0 A
Stops any Ion storm in progress
46 Lock input 0 0 0 0 0 0 A
Disables user input
47 Unlock input 0 0 0 0 0 0 A
Enables user input
48 Center Camera at waypoint 0 Waypoint# 0 0 0 0 A
Moves the tactical view to waypoint P2
49 Zoom in 0 0 0 0 0 0 A
Zooms the tactical map in
50 Zoom out 0 0 0 0 0 0 A
Zooms the tactical map out
51 Reshroud Map 0 0 0 0 0 0 A
Reshrouds the entire map
52 Change Light Behavior 0 Special 0 0 0 0 A
Changes the way a building spotlight behaves:
  • 0 - No spotlight
  • 1 - Obey rules.ini setting
  • 2 - Circle
  • 3 - Follow
53 Enable Trigger 2 Trigger# 0 0 0 0 A
Enables trigger P2
54 Disable Trigger 2 Trigger# 0 0 0 0 A
Disables trigger P2
55 Create Radar Event 0 Radar Event# 0 0 0 0 Waypoint
Creates a radar event of type P2 at waypoint P7
56 Local Set 0 Local# 0 0 0 0 A
Local P2 is set
57 Local Clear 0 Local# 0 0 0 0 A
Local is cleared
58 Meteor Shower 0 Size (0-3) 0 0 0 0 Waypoint
Creates a meteor shower of size P2 around waypoint P7 and plays the EVA speech "Meteor storm approaching". Larger size values indicate more meteors.
59 Reduce Tiberium 0 0 0 0 0 0 Waypoint