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Difference between revisions of "Actions (maps)/TSFS/060 106"

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m (Parameter 1 updates)
(TAction 84 is bugged.)
 
(13 intermediate revisions by 2 users not shown)
Line 14: Line 14:
 
|-
 
|-
 
| rowspan=2 | {{Tt|60}}
 
| rowspan=2 | {{Tt|60}}
| {{Tt|Sell building}}
+
| {{Tt|Sell Building}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 26: Line 26:
 
|-
 
|-
 
| rowspan=2 | {{Tt|61}}
 
| rowspan=2 | {{Tt|61}}
| {{Tt|Turn off building}}
+
| {{Tt|Turn Off Building}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 38: Line 38:
 
|-
 
|-
 
| rowspan=2 | {{Tt|62}}
 
| rowspan=2 | {{Tt|62}}
| {{Tt|Turn on building}}
+
| {{Tt|Turn On Building}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 50: Line 50:
 
|-
 
|-
 
| rowspan=2 | {{Tt|63}}
 
| rowspan=2 | {{Tt|63}}
| {{Tt|Apply 100 damage }}
+
| {{Tt|Apply 100 Damage }}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Waypoint#
 
| style="text-align: center;" | Waypoint#
Line 62: Line 62:
 
|-
 
|-
 
| rowspan=2 | {{Tt|64}}
 
| rowspan=2 | {{Tt|64}}
| {{Tt|Small Light flash}}
+
| {{Tt|Small Light Flash}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Waypoint#
 
| style="text-align: center;" | Waypoint#
Line 74: Line 74:
 
|-
 
|-
 
| rowspan=2 | {{Tt|65}}
 
| rowspan=2 | {{Tt|65}}
| {{Tt|Medium Light flash}}
+
| {{Tt|Medium Light Flash}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Waypoint#
 
| style="text-align: center;" | Waypoint#
Line 86: Line 86:
 
|-
 
|-
 
| rowspan=2 | {{Tt|66}}
 
| rowspan=2 | {{Tt|66}}
| {{Tt|Large Light flash}}
+
| {{Tt|Large Light Flash}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Waypoint#
 
| style="text-align: center;" | Waypoint#
Line 122: Line 122:
 
|-
 
|-
 
| rowspan=2 | {{Tt|69}}
 
| rowspan=2 | {{Tt|69}}
| {{Tt|Force end}}
+
| {{Tt|Force End}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 146: Line 146:
 
|-
 
|-
 
| rowspan=2 | {{Tt|71}}
 
| rowspan=2 | {{Tt|71}}
| {{Tt|Set ambient step}}
+
| {{Tt|Set Ambient Step}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | Number
+
| style="text-align: center;" | Number{{fnl|3}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 155: Line 155:
 
| style="text-align: center;" | A
 
| style="text-align: center;" | A
 
|-
 
|-
| colspan=9 | Sets ambient light fade step value to P2
+
| colspan=9 | Sets [[AmbientChangeStep|ambient light fade step]] value to P2
 
|-
 
|-
 
| rowspan=2 | {{Tt|72}}
 
| rowspan=2 | {{Tt|72}}
| {{Tt|Set ambient rate}}
+
| {{Tt|Set Ambient Rate}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | Number
+
| style="text-align: center;" | Number{{fnl|3}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 167: Line 167:
 
| style="text-align: center;" | A
 
| style="text-align: center;" | A
 
|-
 
|-
| colspan=9 | Sets ambient light fade rate to P2
+
| colspan=9 | Sets [[AmbientChangeRate|ambient light fade rate]] to P2
 
|-
 
|-
 
| rowspan=2 | {{Tt|73}}
 
| rowspan=2 | {{Tt|73}}
| {{Tt|Set ambient light}}
+
| {{Tt|Set Ambient Light}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Number
 
| style="text-align: center;" | Number
Line 179: Line 179:
 
| style="text-align: center;" | A
 
| style="text-align: center;" | A
 
|-
 
|-
| colspan=9 | Sets ambient light to level P2
+
| colspan=9 | Sets [[Ambient|ambient light]] to level P2
 
|-
 
|-
 
| rowspan=2 | {{Tt|74}}
 
| rowspan=2 | {{Tt|74}}
| {{Tt|AI triggers begin}}
+
| {{Tt|AI Triggers Begin}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | House#
 
| style="text-align: center;" | House#
Line 206: Line 206:
 
|-
 
|-
 
| rowspan=2 | {{Tt|75}}
 
| rowspan=2 | {{Tt|75}}
| {{Tt|AI triggers stop}}
+
| {{Tt|AI Triggers Stop}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | House#
 
| style="text-align: center;" | House#
Line 218: Line 218:
 
|-
 
|-
 
| rowspan=2 | {{Tt|76}}
 
| rowspan=2 | {{Tt|76}}
| {{Tt|Ratio of AI trigger teams
+
| {{Tt|Ratio of AI Trigger Teams
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Number
 
| style="text-align: center;" | Number
Line 230: Line 230:
 
|-
 
|-
 
| rowspan=2 | {{Tt|77}}
 
| rowspan=2 | {{Tt|77}}
| {{Tt|Ratio of team aircraft
+
| {{Tt|Ratio of Team Aircraft
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Number
 
| style="text-align: center;" | Number
Line 242: Line 242:
 
|-
 
|-
 
| rowspan=2 | {{Tt|78}}
 
| rowspan=2 | {{Tt|78}}
| {{Tt|Ratio of team infantry
+
| {{Tt|Ratio of Team Infantry
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Number
 
| style="text-align: center;" | Number
Line 254: Line 254:
 
|-
 
|-
 
| rowspan=2 | {{Tt|79}}
 
| rowspan=2 | {{Tt|79}}
| {{Tt|Ratio of team units
+
| {{Tt|Ratio of Team Units
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Number
 
| style="text-align: center;" | Number
Line 266: Line 266:
 
|-
 
|-
 
| rowspan=2 | {{Tt|80}}
 
| rowspan=2 | {{Tt|80}}
| {{Tt|Reinforcement}}
+
| {{Tt|Reinforcement Team At}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | TeamType ID
 
| style="text-align: center;" | TeamType ID
Line 278: Line 278:
 
|-
 
|-
 
| rowspan=2 | {{Tt|81}}
 
| rowspan=2 | {{Tt|81}}
| {{Tt|Wakeup self}}
+
| {{Tt|Wakeup Self}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 290: Line 290:
 
|-
 
|-
 
| rowspan=2 | {{Tt|82}}
 
| rowspan=2 | {{Tt|82}}
| {{Tt|Wakeup all sleepers}}
+
| {{Tt|Wakeup All Sleepers}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 302: Line 302:
 
|-
 
|-
 
| rowspan=2 | {{Tt|83}}
 
| rowspan=2 | {{Tt|83}}
| {{Tt|Wakeup all harmless}}
+
| {{Tt|Wakeup All Harmless}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 314: Line 314:
 
|-
 
|-
 
| rowspan=2 | {{Tt|84}}
 
| rowspan=2 | {{Tt|84}}
| {{Tt|Wakeup group}}
+
| {{Tt|Wakeup Group}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Group
 
| style="text-align: center;" | Group
Line 323: Line 323:
 
| style="text-align: center;" | A
 
| style="text-align: center;" | A
 
|-
 
|-
| colspan=9 | Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2
+
| colspan=9 | {{HorizontalBar|[[Image:Cc_alert.png|24px]][[Category:Bugs and Errors]] Action {{tt|Wakeup Group}} is bugged. In certain circumstances, [https://github.com/Vinifera-Developers/Vinifera/issues/674 it will crash the game].}} Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2
 
|-
 
|-
 
| rowspan=2 | {{Tt|85}}
 
| rowspan=2 | {{Tt|85}}
| {{Tt|Vein growth}}
+
| {{Tt|Vein Growth}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0/1 = no/yes
 
| style="text-align: center;" | 0/1 = no/yes
Line 338: Line 338:
 
|-
 
|-
 
| rowspan=2 | {{Tt|86}}
 
| rowspan=2 | {{Tt|86}}
| {{Tt|Tiberium growth}}
+
| {{Tt|Tiberium Growth}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0/1 = no/yes
 
| style="text-align: center;" | 0/1 = no/yes
Line 350: Line 350:
 
|-
 
|-
 
| rowspan=2 | {{Tt|87}}
 
| rowspan=2 | {{Tt|87}}
| {{Tt|Ice growth}}
+
| {{Tt|Ice Growth}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0/1 = no/yes
 
| style="text-align: center;" | 0/1 = no/yes
Line 362: Line 362:
 
|-
 
|-
 
| rowspan=2 | {{Tt|88}}
 
| rowspan=2 | {{Tt|88}}
| {{Tt|Particle Anim at}}
+
| {{Tt|Particle System Anim At}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | Particle#
+
| style="text-align: center;" | ParticleSystem#
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 371: Line 371:
 
| style="text-align: center;" | Waypoint
 
| style="text-align: center;" | Waypoint
 
|-
 
|-
| colspan=9 | Spawn particle P2 at waypoint P7
+
| colspan=9 | Spawn particle system P2 (0-based index) at waypoint P7
 
|-
 
|-
 
| rowspan=2 | {{Tt|89}}
 
| rowspan=2 | {{Tt|89}}
| {{Tt|Remove Particle Anim at}}
+
| {{Tt|Remove Particle System Anim At}}
 +
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | Waypoint#
 
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | A
+
| style="text-align: center;" | Waypoint
 
|-
 
|-
| colspan=9 | Remove all particles from waypoint P2
+
| colspan=9 | Remove all particle system from waypoint P7
 
|- style="background: #ddd; border: 1px solid #000; border-width: 1px 0;"
 
|- style="background: #ddd; border: 1px solid #000; border-width: 1px 0;"
 
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}}
 
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}}
Line 398: Line 398:
 
|-
 
|-
 
| rowspan=2 | {{Tt|90}}
 
| rowspan=2 | {{Tt|90}}
| {{Tt|Lightning strike at}}
+
| {{Tt|Lightning Strike At}}
 +
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | Waypoint#
 
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | A
+
| style="text-align: center;" | Waypoint
 
|-
 
|-
| colspan=9 | A single Ion Storm lightning bolt strikes at waypoint P2
+
| colspan=9 | A single Ion Storm lightning bolt strikes at waypoint P7
 
|-
 
|-
 
| rowspan=2 | {{Tt|91}}
 
| rowspan=2 | {{Tt|91}}
Line 446: Line 446:
 
|-
 
|-
 
| rowspan=2 | {{Tt|94}}
 
| rowspan=2 | {{Tt|94}}
| {{Tt|Ion-cannon strike}}
+
| {{Tt|Ion Cannon Strike}}
 +
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | Waypoint#
 
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | A
+
| style="text-align: center;" | Waypoint
 
|-
 
|-
| colspan=9 | Fires Ion-Cannon at waypoint P2
+
| colspan=9 | Fires Ion-Cannon at waypoint P7
 
|-
 
|-
 
| rowspan=2 | {{Tt|95}}
 
| rowspan=2 | {{Tt|95}}
| {{Tt|Nuke strike}}
+
| {{Tt|Nuke Strike}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 470: Line 470:
 
|-
 
|-
 
| rowspan=2 | {{Tt|96}}
 
| rowspan=2 | {{Tt|96}}
| {{Tt|Chem-missile strike}}
+
| {{Tt|Chem Missile strike}}
 +
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | Waypoint#
 
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | A
+
| style="text-align: center;" | Waypoint
 
|-
 
|-
| colspan=9 | Fires Chemical missile at waypoint P2
+
| colspan=9 | Fires Chemical missile at waypoint P7
 
|-
 
|-
 
| rowspan=2 | {{Tt|97}}
 
| rowspan=2 | {{Tt|97}}
Line 494: Line 494:
 
|-
 
|-
 
| rowspan=2 | {{Tt|98}}
 
| rowspan=2 | {{Tt|98}}
| {{Tt|Play Sound Effect}}
+
| {{Tt|Play Sound Effect Random}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Sound#
 
| style="text-align: center;" | Sound#
Line 530: Line 530:
 
|-
 
|-
 
| rowspan=2 | {{Tt|101}}
 
| rowspan=2 | {{Tt|101}}
| {{Tt|Reshroud Map At}}
+
| {{Tt|Flash Team}}{{fso}}
 +
| style="text-align: center;" | 4
 +
| style="text-align: center;" | TeamType ID
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | 0
+
| style="text-align: center;" | Duration
| style="text-align: center;" | 0
 
| style="text-align: center;" | Waypoint
 
 
|-
 
|-
| colspan=9 | Reshrouds map around waypoint P7
+
| colspan=9 | Flash team P2 for the duration (in frames) specified in P7
 
|-
 
|-
 
| rowspan=2 | {{Tt|102}}
 
| rowspan=2 | {{Tt|102}}
| {{Tt|Lightning Storm strike}}
+
| {{Tt|Disable Speech}}{{fso}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 549: Line 549:
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | Waypoint
+
| style="text-align: center;" | A
 
|-
 
|-
| colspan=9 | HOUSE fires an Ion Storm at waypoint P7
+
| colspan=9 | Disables EVA announcements.
 
|-
 
|-
 
| rowspan=2 | {{Tt|103}}
 
| rowspan=2 | {{Tt|103}}
| {{Tt|Timer Text }}
+
| {{Tt|Enable Speech}}{{fso}}
 +
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | Text#
 
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 563: Line 563:
 
| style="text-align: center;" | A
 
| style="text-align: center;" | A
 
|-
 
|-
| colspan=9 | Displays text P2 from {{f|tutorial.ini|link}} as the mission timer text
+
| colspan=9 | Enables EVA announcements.
 
|-
 
|-
 
| rowspan=2 | {{Tt|104}}
 
| rowspan=2 | {{Tt|104}}
| {{Tt|Flash Team}}
+
| {{Tt|Set Team ID}}{{fso}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | TeamType ID
+
| style="text-align: center;" | Group
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 575: Line 575:
 
| style="text-align: center;" | A
 
| style="text-align: center;" | A
 
|-
 
|-
| colspan=9 | Flashes all members of TeamType P2 for a certain number of frames
+
| colspan=9 | Assigns all attached objects to Group P2.
 
|-
 
|-
 
| rowspan=2 | {{Tt|105}}
 
| rowspan=2 | {{Tt|105}}
| {{Tt|Talk Bubble}}
+
| {{Tt|Talk Bubble}}{{fso}}
| style="text-align: center;" | 0
+
| style="text-align: center;" | 4
 
| style="text-align: center;" | TeamType ID
 
| style="text-align: center;" | TeamType ID
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
Line 585: Line 585:
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | A
+
| style="text-align: center;" | Frame
 
|-
 
|-
| colspan=9 | Displays talk bubble over each member of TeamType P2
+
| colspan=9 | Displays talk bubble frame P7 (1-based index) over each member of TeamType P2
 
|- style="background: #ddd; border: 1px solid #000; border-width: 1px 0;"
 
|- style="background: #ddd; border: 1px solid #000; border-width: 1px 0;"
 
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}}
 
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}}

Latest revision as of 12:25, 22 October 2023

Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
60 Sell Building 0 0 0 0 0 0 A
Attached building is sold
61 Turn Off Building 0 0 0 0 0 0 A
Attached building is turned off
62 Turn On Building 0 0 0 0 0 0 A
Attached building is turned on
63 Apply 100 Damage 0 Waypoint# 0 0 0 0 A
Detonates an explosion of [HE] warhead (with 100 points of Damage) at waypoint P2
64 Small Light Flash 0 Waypoint# 0 0 0 0 A
Shows a small light flash at waypoint P2
65 Medium Light Flash 0 Waypoint# 0 0 0 0 A
Shows a medium light flash at waypoint P2
66 Large Light Flash 0 Waypoint# 0 0 0 0 A
Shows a large light flash at waypoint P2
67 Announce Win 0 0 0 0 0 0 A
EVA announcement that the player has won
68 Announce Lose 0 0 0 0 0 0 A
EVA announcement that the player has lost
69 Force End 0 0 0 0 0 0 A
Forces end of scenario
70 Destroy Tag 3 Tag ID 0 0 0 0 A
Destroy tag P2 and all attached triggers
71 Set Ambient Step 0 Number3 0 0 0 0 A
Sets ambient light fade step value to P2
72 Set Ambient Rate 0 Number3 0 0 0 0 A
Sets ambient light fade rate to P2
73 Set Ambient Light 0 Number 0 0 0 0 A
Sets ambient light to level P2
74 AI Triggers Begin 0 House# 0 0 0 0 A
Start AI triggers for house P2
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
75 AI Triggers Stop 0 House# 0 0 0 0 A
Stop AI triggers for house P2
76 Ratio of AI Trigger Teams 0 Number 0 0 0 0 A
AI percentage of teams created for AI triggers (P2% are created for AI Triggers, (100-P2)% are for other teams)
77 Ratio of Team Aircraft 0 Number 0 0 0 0 A
AI percentage of aircraft created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams)
78 Ratio of Team Infantry 0 Number 0 0 0 0 A
AI percentage of infantry created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams)
79 Ratio of Team Units 0 Number 0 0 0 0 A
AI percentage of units created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams)
80 Reinforcement Team At 1 TeamType ID 0 0 0 0 Waypoint
Create reinforcement team P2 at waypoint P7.
81 Wakeup Self 0 0 0 0 0 0 A
Breaks attached object out of sleep or harmless mode so as to enter guard mode
82 Wakeup All Sleepers 0 0 0 0 0 0 A
Breaks all HOUSE's units out of sleep mode
83 Wakeup All Harmless 0 0 0 0 0 0 A
Breaks all HOUSE's units out of harmless mode
84 Wakeup Group 0 Group 0 0 0 0 A
Cc alert.png Action Wakeup Group is bugged. In certain circumstances, it will crash the game.

Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2
85 Vein Growth 0 0/1 = no/yes 0 0 0 0 A
Sets whether the Veins grow or not
86 Tiberium Growth 0 0/1 = no/yes 0 0 0 0 A
Sets whether Tiberium grows or not
87 Ice Growth 0 0/1 = no/yes 0 0 0 0 A
Sets whether ice grows or not
88 Particle System Anim At 0 ParticleSystem# 0 0 0 0 Waypoint
Spawn particle system P2 (0-based index) at waypoint P7
89 Remove Particle System Anim At 0 0 0 0 0 0 Waypoint
Remove all particle system from waypoint P7
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
90 Lightning Strike At 0 0 0 0 0 0 Waypoint
A single Ion Storm lightning bolt strikes at waypoint P7
91 Go Berzerk 0 0 0 0 0 0 A
Attached object goes berzerk (only works on Cyborg=yes infantry)
92 Activate Firestorm 0 0 0 0 0 0 A
Activates HOUSE's firestorm defense
93 Deactivate Firestorm 0 0 0 0 0 0 A
Deactivates HOUSE's firestorm defense
94 Ion Cannon Strike 0 0 0 0 0 0 Waypoint
Fires Ion-Cannon at waypoint P7
95 Nuke Strike 0 0 0 0 0 0 Waypoint
Fires a Nuclear Missile (Multi Missile) at waypoint P7
96 Chem Missile strike 0 0 0 0 0 0 Waypoint
Fires Chemical missile at waypoint P7
97 Toggle Train Cargo 0 0 0 0 0 0 A
Toggles state of [Basic]→TrainCrate
98 Play Sound Effect Random 0 Sound# 0 0 0 0 A
Plays sound P2 at random waypoint
99 Play Sound Effect At 0 Sound# 0 0 0 0 Waypoint
Plays sound effect P2 at waypoint P7
100 Play Ingame Movie 0 Movie# 0 0 0 0 A
Displays movie P2 in the minimap window. Player still has control of interface and units
101 Flash TeamFso.png 4 TeamType ID 0 0 0 0 Duration
Flash team P2 for the duration (in frames) specified in P7
102 Disable SpeechFso.png 0 0 0 0 0 0 A
Disables EVA announcements.
103 Enable SpeechFso.png 0 0 0 0 0 0 A
Enables EVA announcements.
104 Set Team IDFso.png 0 Group 0 0 0 0 A
Assigns all attached objects to Group P2.
105 Talk BubbleFso.png 4 TeamType ID 0 0 0 0 Frame
Displays talk bubble frame P7 (1-based index) over each member of TeamType P2
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)