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Difference between revisions of "ActivateSound"

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m (Replacing Template:TTL with Template:F.)
 
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{{DeeZireInclusion}}<br />
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This flag has two applications within [[rulesmd.ini]].
Sound to play when VehicleTypes with PoweredUnit=yes set are reactivated by restoring power to, or rebuilding of, the BuildingType with the corresponding PowersUnit= statement. Can be any sound as defined in the SOUND.INI file.<br />
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__TOC__
(Yuri's Revenge Only)
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==In AudioVisual==
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{{Flag
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|AudioVisual}}
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|values={{values|strings}}
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|yr=yes
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|rp=yes
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}}This flag defines the sound that will be played whenever {{f|VehicleTypes|link}} with {{f|PoweredUnit|yes|link}} are brought back online, either through power restoration, or rebuilding the relevant {{f|PowersUnit|link}} structure.
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==On VehicleTypes==
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{{Flag
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|VehicleTypes}}
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|values={{values|strings}}
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|yr=yes
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|rp=yes
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}}
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This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different {{f|ActivateSound|link}} than another one.

Latest revision as of 09:18, 27 November 2009

This flag has two applications within rulesmd.ini.

In AudioVisual

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ActivateSound
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: AudioVisual


This flag defines the sound that will be played whenever VehicleTypes with PoweredUnit=yes are brought back online, either through power restoration, or rebuilding the relevant PowersUnit structure.

On VehicleTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ActivateSound
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: VehicleTypes


This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different ActivateSound than another one.