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Difference between revisions of "Adding A Cameo"

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m (Reworking the Tutorials order...)
m (Added RA2's cameo size. Please put TS's in too.)
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Cameos have to be in [[SHP]] format. If you want to convert a PCX (PNG, JPG, etc. also work) image to SHP, see [[XCC Mixer file conversion#PCX .3E SHP|Converting PCX to SHP]].  
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Cameos have to be in [[SHP]] format. If you want to convert a PCX (PNG, JPG, etc. also work) image to SHP, see [[XCC Mixer file conversion#PCX .3E SHP|Converting PCX to SHP]].
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Please note the cameo needs to be a 60x48 image when adding one for RA2 and YR. It is unknown what side-effects result from making a smaller and/or larger cameo.
  
 
Once you have the SHP file, let's call it {{Tt|example.shp}}, you need to tell the game to use it:
 
Once you have the SHP file, let's call it {{Tt|example.shp}}, you need to tell the game to use it:

Revision as of 14:29, 2 July 2018

Cameos have to be in SHP format. If you want to convert a PCX (PNG, JPG, etc. also work) image to SHP, see Converting PCX to SHP. Please note the cameo needs to be a 60x48 image when adding one for RA2 and YR. It is unknown what side-effects result from making a smaller and/or larger cameo.

Once you have the SHP file, let's call it example.shp, you need to tell the game to use it:

  • Open the art(md).ini file.
  • Find the unit that should be using this cameo.
  • Edit its section so that the line
Cameo=whatever

looks like

Cameo=example

(the game automatically adds the .shp extension.)

  • There, you just told the game to look for your file and use it as a cameo for that unit.

Now you have to put the file somewhere where the game can find it. See How to put your files in the game.