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Difference between revisions of "Adding A Spy Plane"

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Line 47: Line 47:
 
  Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}  
 
  Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}  
 
  PhysicalSize=1  
 
  PhysicalSize=1  
  MovementZone=Infantry
+
  MovementZone=AmphibiousDestroyer
 
  ThreatPosed=10 ; This value MUST be 0 for all building addons  
 
  ThreatPosed=10 ; This value MUST be 0 for all building addons  
 
  Elite=M1Carbine  
 
  Elite=M1Carbine  
Line 75: Line 75:
 
  Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}  
 
  Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}  
 
  PhysicalSize=1  
 
  PhysicalSize=1  
  MovementZone=InfantryDestroyer
+
  MovementZone=AmphibiousDestroyer
 
  ThreatPosed=15 ; This value MUST be 0 for all building addons  
 
  ThreatPosed=15 ; This value MUST be 0 for all building addons  
 
  EliteAbilities=SCATTER  
 
  EliteAbilities=SCATTER  

Revision as of 15:36, 3 September 2005

Making a spy plane Super Weapon ****

Ok here is a tutorial on making a spy plane superweapon.Before we continue here are the down sides. You must replace your droppods. You must replace an animation of an infantry on fire. E1 and E2 infantry will be sacrificed. (you can just make another pair)

You will need a to make replace some animations and add your own.I have included a pack of the animations you will need which can be downloaded at the end of the tutorial

Anyway,firstly you will have to edit your droppod tags,and make them like the following;

DropPodInfantryMinimum=1   
DropPodInfantryMaximum=1   
DropPodWeapon=none   
AtmosphereEntry=SPYPAS ---add this to your animation list 
DropPod=INVISO6 ---add this to your animation list 

Also


InfantryExplode=none make sure that tag is none 


Then move onto your E1 and E2 infantry;

; rifle soldier 
[E1] 
Name=Light Infantry 
Category=Soldier 
Primary=none
Prerequisite=BARRACKS 
Strength=0.01 
Pip=green 
Armor=none 
TechLevel=-1 
Sight=0 
Speed=5 
Owner=none 
Cost=0
Points=0 
VoiceSelect=15-I000,15-I004,15-I012,15-I048 
VoiceMove=15-I018,15-I024,15-I044 
VoiceAttack=15-I044,15-I050,15-I044,15-I046 
VoiceFeedback=15-I058,15-I064 
VoiceDie=none 
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} 
PhysicalSize=1 
MovementZone=AmphibiousDestroyer
ThreatPosed=10 ; This value MUST be 0 for all building addons 
Elite=M1Carbine 
EliteAbilities=SCATTER 
ImmuneToVeins=yes 
Insignificant=no
[E2] 
Name=Disc Thrower 
Category=Soldier 
Primary=none
Prerequisite=GAPILE  
Strength=0.1 
Armor=none 
TechLevel=-1 
Pip=green 
Sight=0 
Speed=4 
Owner=none 
Cost=200 
Points=0 
VoiceSelect=15-I000,15-I004,15-I012,15-I048 
VoiceMove=15-I018,15-I024,15-I044 
VoiceAttack=15-I044,15-I050,15-I044,15-I046 
VoiceFeedback=15-I058,15-I064 
VoiceDie=none 
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} 
PhysicalSize=1 
MovementZone=AmphibiousDestroyer
ThreatPosed=15 ; This value MUST be 0 for all building addons 
EliteAbilities=SCATTER 
ImmuneToVeins=yes 
Insignificant=yes 

Make this warhead

[AP6] 
Spread=7 
Wall=no 
Wood=no 
Verses=100%,0%,0%,0%,0% 
Conventional=yes 
AnimList=Inviso6 
ProneDamage=50% 
InfDeath=3 

Now add this to your art.ini

[SPYPAS] 
Normalized=yes 
Translucent=no 
Rate=450 
[INVISO6] 
Normalized=yes 
Translucent=yes 
Report=none 
UseNormalLight=yes 
Rate=900 
Crater=no 
Scorch=no 
Damage=7 
Warhead=AP6 
InfDeath=0 

Now in the following pack below,you will find the animations needed and the animations that will replace some of the current ones in TS.

Current Bugs. When you use your spy plane the eva will say unit lost.If you wish to stop that then you must give the DropPod SW a charging and voice.Also in the package below are 2 voices for your spyplane.

Remember the voices have to be in speech01 and 02 people

Enjoy spying on people.

Spy plane tools