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== Making a spy plane Super Weapon ==
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This is a relatively simple method of making an airstrike.
 +
However there are obviously good things and bad things.The only bad thing is,is that the plane can't be shot down.I will supply you with some template shps to use (bear in mind there not perfect).
  
Ok here is a tutorial on making a spy plane superweapon.Before we continue here are the down sides:
+
First of all you need to add the following to your rules.ini
* You must replace your droppods.  
 
* You must replace an animation of an infantry on fire.
 
* E1 and E2 infantry will be sacrificed. (you can just make another pair)
 
  
You will need a to make replace some animations and add your own. I have included a pack of the animations you will need which can be downloaded at the end of the tutorial.
+
I used a chemical missile to base this off.  
  
Anyway, firstly you will have to edit your droppod tags,and make them like the following;
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; Chem weapon.
 +
[ChemicalSpecial]
 +
Name=Air Strike
 +
IsPowered=true
 +
RechargeVoice=
 +
ChargingVoice=
 +
ImpatientVoice=
 +
SuspendVoice=
 +
RechargeTime=
 +
Type=AttackWaypoint
 +
SidebarImage=MltiIcon 
 +
Action=AttackWaypoint ---nicer target icon
 +
WeaponType=ChemLauncher --- nothing special there just a name change
 +
and stopped it needing weeds.
  
DropPodInfantryMinimum=1
+
This is the weapon that we will edit orignally from the chemical missile
DropPodInfantryMaximum=1
 
DropPodWeapon=none
 
AtmosphereEntry=SPYPAS ;---add this to your animation list
 
DropPod=INVISO6 ;---add this to your animation list
 
  
Also
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; Chemical missile launcher
 +
[ChemLauncher]
 +
Damage=0
 +
ROF=1 ; 0
 +
Range=6
 +
Projectile=Invisible
 +
Speed=35 -------depending on the speed you could make it have a delay or make it longer     
 +
for the plane to reach its destination
 +
Report=none
  
InfantryExplode=none ;make sure that tag is none
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your warhead for the airstrike
  
Then move onto your E1 and E2 infantry;  
+
; Air Strike  Warhead
 +
[STRIKE]
 +
Spread=3
 +
Wall=no
 +
Wood=no
 +
Rocker=no
 +
Verses=1%,1%,1%,1%,1%
 +
Conventional=no
 +
InfDeath=3
 +
AnimList=BOMBPAS
 +
ProneDamage=0%
  
; rifle soldier
+
Thats the rules done.  
[E1]
 
Name=Light Infantry
 
Category=Soldier
 
Primary=none
 
Prerequisite=BARRACKS
 
Strength=0.01
 
Pip=green
 
Armor=none
 
TechLevel=-1
 
Sight=9
 
Speed=5
 
Owner=none
 
Cost=0
 
Points=0
 
VoiceSelect=15-I000,15-I004,15-I012,15-I048
 
VoiceMove=15-I018,15-I024,15-I044
 
VoiceAttack=15-I044,15-I050,15-I044,15-I046
 
VoiceFeedback=15-I058,15-I064
 
VoiceDie=none
 
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
 
PhysicalSize=1
 
MovementZone=AmphibiousDestroyer
 
ThreatPosed=10 ; This value MUST be 0 for all building addons
 
Elite=M1Carbine
 
EliteAbilities=SCATTER
 
ImmuneToVeins=yes
 
Insignificant=no
 
 
[E2]
 
Name=Disc Thrower
 
Category=Soldier
 
Primary=none
 
Prerequisite=GAPILE 
 
Strength=0.1
 
Armor=none
 
TechLevel=-1
 
Pip=green
 
Sight=9
 
Speed=4
 
Owner=none
 
Cost=200
 
Points=0
 
VoiceSelect=15-I000,15-I004,15-I012,15-I048
 
VoiceMove=15-I018,15-I024,15-I044
 
VoiceAttack=15-I044,15-I050,15-I044,15-I046
 
VoiceFeedback=15-I058,15-I064
 
VoiceDie=none
 
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
 
PhysicalSize=1
 
MovementZone=AmphibiousDestroyer
 
ThreatPosed=15 ; This value MUST be 0 for all building addons
 
EliteAbilities=SCATTER
 
ImmuneToVeins=yes
 
Insignificant=yes
 
  
Make this warhead
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Now we move onto to art.ini
  
[AP6]
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Simply add the following
Spread=7
 
Wall=no
 
Wood=no
 
Verses=100%,0%,0%,0%,0%
 
Conventional=yes
 
AnimList=Inviso6
 
ProneDamage=50%
 
InfDeath=3
 
  
Now add this to your art.ini
+
As I said earlier I have supplied templates for this to work
  
  [SPYPAS]  
+
  [BOMBPAS] ----plane flying over dropping bombs/mines
 
  Normalized=yes  
 
  Normalized=yes  
 
  Translucent=no  
 
  Translucent=no  
  Rate=450
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AltPalette=yes
   
+
  Rate=370
  [INVISO6]  
+
  Next=SEXPB
  Normalized=yes  
+
 
 +
  [SEXPB] --- 1st bomb going off (starts from the left on this tut)
 +
Translucent=yes
 +
  UseNormalLight=yes  
 +
Report=EXPNEW13
 +
Damage=30
 +
Crater=yes
 +
Scorch=yes
 +
Rate=900
 +
Next=SEXPB2
 +
 
 +
[SEXPB2] --- 2nd bomb
 +
Translucent=yes
 +
UseNormalLight=yes
 +
Report=EXPNEW13
 +
Crater=yes
 +
Damage=30
 +
Scorch=yes
 +
Rate=900
 +
Next=SEXPB3
 +
 
 +
[SEXPB3] --- 3rd bomb
 +
Translucent=yes
 +
UseNormalLight=yes
 +
Report=EXPNEW13
 +
Crater=yes
 +
Damage=30
 +
Scorch=yes
 +
Rate=900
 +
Next=SEXPB4
 +
 
 +
[SEXPB4] --- 4th bomb
 
  Translucent=yes  
 
  Translucent=yes  
Report=none
 
 
  UseNormalLight=yes  
 
  UseNormalLight=yes  
 +
Report=EXPNEW13
 +
Crater=yes
 +
Scorch=yes
 +
Damage=30
 
  Rate=900  
 
  Rate=900  
  Crater=no
+
  Next=SEXPB5
Scorch=no
 
Damage=7
 
Warhead=AP6
 
InfDeath=0
 
  
Now in the following pack below, you will find the animations needed and the animations that will replace some of the current ones in TS.
+
[SEXPB5] --- 5th bomb
 +
Translucent=yes
 +
UseNormalLight=yes
 +
Report=EXPNEW13
 +
Crater=yes
 +
Scorch=yes
 +
Damage=30
 +
Rate=900
 +
Next=SEXPB6
  
Current Bugs:
+
[SEXPB6] -- 6th bomb
* When you use your spy plane the eva will say unit lost. If you wish to stop that then you must give the DropPod SW a charging and voice. Also in the package below are 2 voices for your spyplane.
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Translucent=yes
 +
UseNormalLight=yes
 +
Report=EXPNEW13
 +
Crater=yes
 +
Damage=30
 +
Scorch=yes
 +
Rate=900
  
Remember the voices have to be in speech01 and 02 people.
+
You can make each indivual bomb more powerful than the last,or just change all of their damages to the same.30 damage is a weak damage amount and the explosions occur in different places,you may wish to increase the damage.  
  
Enjoy spying on people.
+
Also remember the building you wish this to be triggered by or effectively come from must have NukeSilo=yes.  
  
[[Media:Spyplanetools.zip|Spy plane tools]]
+
Enjoy this.  
  
[[Category:Tutorials]] [[Category:TS]]
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[[Media:Airstrike.zip|Airstrike tools]]

Revision as of 16:50, 3 September 2005

This is a relatively simple method of making an airstrike. However there are obviously good things and bad things.The only bad thing is,is that the plane can't be shot down.I will supply you with some template shps to use (bear in mind there not perfect).

First of all you need to add the following to your rules.ini

I used a chemical missile to base this off.

; Chem weapon. 
[ChemicalSpecial] 
Name=Air Strike 
IsPowered=true 
RechargeVoice= 
ChargingVoice= 
ImpatientVoice= 
SuspendVoice= 
RechargeTime= 
Type=AttackWaypoint 
SidebarImage=MltiIcon  
Action=AttackWaypoint ---nicer target icon
WeaponType=ChemLauncher --- nothing special there just a name change 
and stopped it needing weeds. 

This is the weapon that we will edit orignally from the chemical missile

; Chemical missile launcher 
[ChemLauncher] 
Damage=0 
ROF=1 ; 0 
Range=6 
Projectile=Invisible 
Speed=35 -------depending on the speed you could make it have a delay or make it longer       
for the plane to reach its destination
Report=none 

your warhead for the airstrike

; Air Strike  Warhead 
[STRIKE] 
Spread=3 
Wall=no 
Wood=no 
Rocker=no 
Verses=1%,1%,1%,1%,1% 
Conventional=no 
InfDeath=3 
AnimList=BOMBPAS 
ProneDamage=0% 

Thats the rules done.

Now we move onto to art.ini

Simply add the following

As I said earlier I have supplied templates for this to work

[BOMBPAS] ----plane flying over dropping bombs/mines 
Normalized=yes 
Translucent=no 
AltPalette=yes 
Rate=370 
Next=SEXPB 
[SEXPB]  --- 1st bomb going off (starts from the left on this tut) 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Damage=30 
Crater=yes 
Scorch=yes 
Rate=900 
Next=SEXPB2 
[SEXPB2] --- 2nd bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Damage=30 
Scorch=yes 
Rate=900 
Next=SEXPB3 
[SEXPB3] --- 3rd bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Damage=30 
Scorch=yes 
Rate=900 
Next=SEXPB4 
[SEXPB4] --- 4th bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Scorch=yes 
Damage=30 
Rate=900 
Next=SEXPB5 
[SEXPB5] --- 5th bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Scorch=yes 
Damage=30 
Rate=900 
Next=SEXPB6 
[SEXPB6] -- 6th bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Damage=30 
Scorch=yes 
Rate=900 

You can make each indivual bomb more powerful than the last,or just change all of their damages to the same.30 damage is a weak damage amount and the explosions occur in different places,you may wish to increase the damage.

Also remember the building you wish this to be triggered by or effectively come from must have NukeSilo=yes.

Enjoy this.

Airstrike tools