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Difference between revisions of "Ai.ini"

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m (God, I'm sloppy.)
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== File locations ==
 
== File locations ==
 
* TS version is in {{Tt|tibsun.mix -> local.mix}}, the patches add a different version to {{Tt|patch.mix}}.
 
* TS version is in {{Tt|tibsun.mix -> local.mix}}, the patches add a different version to {{Tt|patch.mix}}.
* FS version (named {{Tt|aifs.ini}}) is in {{Tt|expand01.mix. (This mix file also contains {{Tt|ai.ini}}, which introduces the generic gameplay changes to plain TS as well.)
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* FS version (named {{Tt|aifs.ini}}) is in {{Tt|expand01.mix}}. (This mix file also contains {{Tt|ai.ini}}, which introduces the generic gameplay changes to plain TS as well.)
 
* RA2 version is in {{Tt|ra2.mix -> local.mix}}.
 
* RA2 version is in {{Tt|ra2.mix -> local.mix}}.
* YR version (named {{Tt|rulesmd.ini}}) is in {{Tt|ra2md.mix -> localmd.mix}}.
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* YR version (named {{Tt|aimd.ini}}) is in {{Tt|ra2md.mix -> localmd.mix}}.
  
 
== See also ==
 
== See also ==

Revision as of 08:49, 12 July 2006

This INI file contains the AI unit controls - it specifies what units the AI should use, when, and how. It does not control AI structure placement.

File locations

  • TS version is in tibsun.mix -> local.mix, the patches add a different version to patch.mix.
  • FS version (named aifs.ini) is in expand01.mix. (This mix file also contains ai.ini, which introduces the generic gameplay changes to plain TS as well.)
  • RA2 version is in ra2.mix -> local.mix.
  • YR version (named aimd.ini) is in ra2md.mix -> localmd.mix.

See also