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Difference between revisions of "Ai.ini"
From ModEnc
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== File locations == | == File locations == | ||
* TS version is in {{Tt|tibsun.mix -> local.mix}}, the patches add a different version to {{Tt|patch.mix}}. | * TS version is in {{Tt|tibsun.mix -> local.mix}}, the patches add a different version to {{Tt|patch.mix}}. | ||
− | * FS version (named {{Tt|aifs.ini}}) is in {{Tt|expand01.mix. (This mix file also contains {{Tt|ai.ini}}, which introduces the generic gameplay changes to plain TS as well.) | + | * FS version (named {{Tt|aifs.ini}}) is in {{Tt|expand01.mix}}. (This mix file also contains {{Tt|ai.ini}}, which introduces the generic gameplay changes to plain TS as well.) |
* RA2 version is in {{Tt|ra2.mix -> local.mix}}. | * RA2 version is in {{Tt|ra2.mix -> local.mix}}. | ||
− | * YR version (named {{Tt| | + | * YR version (named {{Tt|aimd.ini}}) is in {{Tt|ra2md.mix -> localmd.mix}}. |
== See also == | == See also == |
Revision as of 08:49, 12 July 2006
This INI file contains the AI unit controls - it specifies what units the AI should use, when, and how. It does not control AI structure placement.
File locations
- TS version is in tibsun.mix -> local.mix, the patches add a different version to patch.mix.
- FS version (named aifs.ini) is in expand01.mix. (This mix file also contains ai.ini, which introduces the generic gameplay changes to plain TS as well.)
- RA2 version is in ra2.mix -> local.mix.
- YR version (named aimd.ini) is in ra2md.mix -> localmd.mix.