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AirburstWeapon

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Revision as of 08:33, 14 April 2008 by Renegade (talk | contribs) (Added incomplete template - D, I cannot figure out from your table where the hell this gets listed.)
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Flag: AirburstWeapon
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Applicable to: Projectiles


If set, this projectile will fly over its target and detonate, firing a salvo of these weapons down on and around the target. To work properly, the projectile also needs Airburst=yes, and the amount of shots to fire is defined by Cluster=.
This was used for the MultiMissile in TS.

Note: no matter the amount of shots you set, those weapons will only cover the 3x3 cell area centered on the target.

Note: Like with ShrapnelWeapon, the weapon referenced here must be attached to some (potentially dummy) unit, so that the game loads it at startup. Failure to do so will result in Internal Errors when this weapon is supposed to fire.

Cc documentinfo.png Automatic List Inclusion

Objects used as values for this flag are automatically listed under the appropriate internal array. However no harm can be done by listing them manually.