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Difference between revisions of "AirportBound"

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(Dedeezirified.)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies that this AircraftType must dock with its co-ordinating structure between missions (usually a structure with Helipad=yes set). This means the unit can only land on such a structure and thus will crash and be destroyed if the player who owns the aircraft does not possess the relevant structure. All aircraft with this set should also be listed in the PadAircraft= statement to avoid production and build-queue problems.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|AircraftTypes}}
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|values={{values|Booleans}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}This flag determines whether the attached [[AircraftType]] needs to dock with its associated structure after completing a mission. This structure will usually have {{TTL|Helipad|yes}}.
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With this set to yes, an [[AircraftType]] cannot land anywhere but at a structure listed in their {{TTL|Dock}} tag. If the only or last structure that the [[AircraftType]] is capable of landing at is destroyed, then the [[AircraftType]] will crash and be destroyed.
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Any air unit that needs to dock at an 'Airport' needs to be listed in the {{TTL|PadAircraft}} list, otherwise the game will experience problems when constructing units from that structure.

Revision as of 18:46, 15 June 2008

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Flag: AirportBound
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: AircraftTypes


This flag determines whether the attached AircraftType needs to dock with its associated structure after completing a mission. This structure will usually have Template:TTL.

With this set to yes, an AircraftType cannot land anywhere but at a structure listed in their Template:TTL tag. If the only or last structure that the AircraftType is capable of landing at is destroyed, then the AircraftType will crash and be destroyed.

Any air unit that needs to dock at an 'Airport' needs to be listed in the Template:TTL list, otherwise the game will experience problems when constructing units from that structure.