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Difference between revisions of "AirstrikeAttackVoice"

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m (Replacing Template:TTL with Template:F.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Sound to play when a weapon whose Warhead= has Airstrike=yes set is instantiated. Can be any sound as defined in the SOUND.INI file.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files={{Categ|Rules(md).ini}}
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|values={{Values|string|Sound Entries}}
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|default=<none>
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|types={{Categ|AudioVisual}} (YR)
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|yr=yes
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|rp=yes
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}}
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Specifies any valid sound to play when a weapon with a warhead that has {{f|Airstrike|yes|link}} attached to it is fired.
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== Limitations ==
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Can only be specified once since it is a global entry. The same sound will be initiated regardless of infantry or aircraft being spawned.

Latest revision as of 09:22, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeAttackVoice
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: AudioVisual (YR)


Specifies any valid sound to play when a weapon with a warhead that has Airstrike=yes attached to it is fired.

Limitations

Can only be specified once since it is a global entry. The same sound will be initiated regardless of infantry or aircraft being spawned.