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Difference between revisions of "AirstrikeAttackVoice"

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m (Reverted edits by SMCV (Talk) to last version by DCoder)
Line 1: Line 1:
{{Flag
+
{{DeeZireInclusion}}<br />
|name=AirstrikeAttackVoice
 
|files={{Categ|Rules(md).ini}}
 
|values={{values|strings}}
 
|special=
 
|default=
 
|types={{Categ|AudioVisual}}
 
|ra2obsolete=no
 
|tsobsolete=no
 
|rponly=no
 
|aresflag=no
 
|ares=yes
 
|yr=yes
 
}}
 
 
 
 
 
 
Sound to play when a weapon whose Warhead= has Airstrike=yes set is instantiated. Can be any sound as defined in the SOUND.INI file.<br />
 
Sound to play when a weapon whose Warhead= has Airstrike=yes set is instantiated. Can be any sound as defined in the SOUND.INI file.<br />
 +
(Yuri's Revenge Only)

Revision as of 20:57, 21 November 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeAttackVoice
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Sound to play when a weapon whose Warhead= has Airstrike=yes set is instantiated. Can be any sound as defined in the SOUND.INI file.

(Yuri's Revenge Only)