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Difference between revisions of "AirstrikeRechargeTime"

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(New page: {{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} |values={{values|unsigned inte...)
 
m (Replacing Template:TTL with Template:F.)
 
Line 7: Line 7:
 
|rp=yes
 
|rp=yes
 
}}
 
}}
This flag controls how many frames the game should wait before spawning another instance of the {{TTL|AirstrikeTeamType}} to attack the designated target. The {{TTL|AirstrikeTeamType}} will always spawn at the edge of the map.
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This flag controls how many frames the game should wait before spawning another instance of the {{f|AirstrikeTeamType|link}} to attack the designated target. The {{f|AirstrikeTeamType|link}} will always spawn at the edge of the map.
  
 
==See Also==
 
==See Also==
* {{TTL|AirstrikeTeam}}
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* {{f|AirstrikeTeam|link}}
* {{TTL|EliteAirstrikeTeam}}
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* {{f|EliteAirstrikeTeam|link}}
* {{TTL|AirstrikeTeamType}}
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* {{f|AirstrikeTeamType|link}}
* {{TTL|EliteAirstrikeTeamType}}
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* {{f|EliteAirstrikeTeamType|link}}
* {{TTL|EliteAirstrikeRechargeTime}}
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* {{f|EliteAirstrikeRechargeTime|link}}
* {{TTL|Airstrike}}
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* {{f|Airstrike|link}}

Latest revision as of 09:22, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeRechargeTime
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes


This flag controls how many frames the game should wait before spawning another instance of the AirstrikeTeamType to attack the designated target. The AirstrikeTeamType will always spawn at the edge of the map.

See Also