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Difference between revisions of "AirstrikeTeam"

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m (Replacing Template:TTL with Template:F.)
m (Replacing Template:TTL with Template:F.)
 
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|rp=yes
 
|rp=yes
 
}}
 
}}
This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in by a weapon whose warhead has {{f|Airstrike|yes}}. The [[AircraftTypes]] themselves are defined using the {{TTL|AirstrikeTeamType|link}} flag.
+
This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in by a weapon whose warhead has {{f|Airstrike|yes}}. The [[AircraftTypes]] themselves are defined using the {{f|AirstrikeTeamType|link|link}} flag.
  
 
==See also==
 
==See also==

Latest revision as of 09:22, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstrikeTeam
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes


This flag is used as part of the Boris Airstrike Logic. It controls the number of AircraftTypes called in by a weapon whose warhead has Airstrike=yes. The AircraftTypes themselves are defined using the AirstrikeTeamType=link flag.

See also