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Difference between revisions of "AirstripLimit"

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In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.
 
In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.
  
In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “BuildAirstrip=” key that the game would uses to determine if it had reached the maximum number of Airstrip.
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In TS, RA2 and YR this entry is read but is not used.

Latest revision as of 01:32, 7 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstripLimit
File(s): rules(md).ini
Values: unsigned floats
Default: 5 (RA1-TS) 0 (RA2-YR)
Applicable to: AI Controls


In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.

In TS, RA2 and YR this entry is read but is not used.