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Difference between revisions of "AirstripLimit"

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(Improved formatting and more explicit information.)
 
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{{Flag
 
{{Flag
 
|files={{Categ|ini=rules}}
 
|files={{Categ|ini=rules}}
|values=unsigned floats
+
|values={{Values|int}}
|default=5 (RA1-TS) 0 (RA2-YR)
+
|default=5 (RA1–TS), 0 (RA2–YR)
|types=AI Controls
+
|types={{Categ|AI}}
 +
|yr=yes
 +
|ra2=yes
 +
|ts=yes
 +
|fs=yes
 
|ra=yes
 
|ra=yes
 
|cs=yes
 
|cs=yes
 
|am=yes
 
|am=yes
|ts=yes
+
|tsobsolete=yes
|fs=yes
 
|ets=yes
 
|ra2=yes
 
|yr=yes
 
 
}}
 
}}
  
In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.
+
Specifies the maximum number of airfields (building type {{tt|AFLD}}) a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new airfields, only replace lost ones.
  
In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “BuildAirstrip=” key that the game would uses to determine if it had reached the maximum number of Airstrip.
+
== In {{ts}} To {{yr}} ==
 +
Although parsed, this flag does nothing.

Latest revision as of 23:21, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstripLimit
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 5 (RA1–TS), 0 (RA2–YR)
Applicable to: AI

Cc cnrdelete-all.pngLogic related to AirstripLimit, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies the maximum number of airfields (building type AFLD) a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new airfields, only replace lost ones.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.