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Difference between revisions of "AirstripLimit"

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{{Flag
 
{{Flag
|name={{PAGENAME}}
+
|files={{Categ|ini=rules}}
|files={{Categ|Rules(md).ini}}
 
 
|values=unsigned floats
 
|values=unsigned floats
 
|default=5 (RA1-TS) 0 (RA2-YR)
 
|default=5 (RA1-TS) 0 (RA2-YR)
|types={{Categ|AI Controls}
+
|types=AI Controls
 
|ra=yes
 
|ra=yes
 
|cs=yes
 
|cs=yes
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|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
|rp=yes
 
 
}}
 
}}
  

Revision as of 03:23, 9 August 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstripLimit
File(s): rules(md).ini
Values: unsigned floats
Default: 5 (RA1-TS) 0 (RA2-YR)
Applicable to: AI Controls


In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.

In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “Build Airstrip=” key that the game would uses to determine if it had reached the maximum number of Airstrip.