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Difference between revisions of "AirstripRatio"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
+ | |name=AirstripRatio | ||
+ | |files={{Categ|ini=rules}} | ||
+ | |types={{Categ|AI}} | ||
+ | |values={{values|unsigned integers}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |ares=yes | ||
+ | }}<br /> | ||
+ | |||
This ratio value is based on the number of buildings in the computer base that should be the structure defined in the BuildAirstrip= statement (Soviet forces). The ratio total (i.e. the sum of all the Ratio= values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed. | This ratio value is based on the number of buildings in the computer base that should be the structure defined in the BuildAirstrip= statement (Soviet forces). The ratio total (i.e. the sum of all the Ratio= values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed. |
Revision as of 21:53, 20 November 2008
Flag: | AirstripRatio |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | AI |
This ratio value is based on the number of buildings in the computer base that should be the structure defined in the BuildAirstrip= statement (Soviet forces). The ratio total (i.e. the sum of all the Ratio= values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.