ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "AirstripRatio"
From ModEnc
(Improved formatting and more explicit information.) |
|||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
− | |||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
+ | |values={{Values|float}} | ||
+ | |default=.12 | ||
|types={{Categ|AI}} | |types={{Categ|AI}} | ||
− | | | + | |yr=yes |
+ | |ra2=yes | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
− | | | + | |ra=yes |
− | | | + | |cs=yes |
− | | | + | |am=yes |
− | | | + | |tsobsolete=yes |
− | | | + | }} |
− | }} | + | |
+ | One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of [[BuildingTypes|buildings]], that should be composed of airfields (of the building type {{tt|AFLD}}). | ||
− | + | == In {{ts}} To {{yr}} == | |
+ | Although parsed, this flag does nothing. |
Latest revision as of 23:20, 3 April 2024
Flag: | AirstripRatio |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | .12 |
Applicable to: | AI |
Logic related to AirstripRatio, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
One of the computer controls that direct the makeup of a computer player's base. This specifies the percentage of a computer player's base, in terms of the number of buildings, that should be composed of airfields (of the building type AFLD).