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Difference between revisions of "AlliedCrew"

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{{DeeZireInclusion}}<br />
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{{Flag
This defines the InfantryType that emerges from a destroyed unit or building for Allied armies. You should ensure this is set to a valid infantry unit, and ensure that infantry unit is listed in the [InfantryTypes] list and is defined as per all other infantry units.
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|values={{Values|strings|[[InfantryTypes]]}}
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|types={{Categ|General}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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This flag defines the InfantryType that emerges from a destroyed unit or building for [[Countries]] on [[Side]] [GDI]{{fnl|1}}. This ''must'' be set to a valid InfantryType, otherwise [[IE]]s could arise.
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==See also==
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* {{TTL|SovietCrew}}
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* {{TTL|ThirdCrew}}
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==Footnotes==
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{{fn|1|Note that "GDI" is residual from {{Ts}} and is treated as the Allied side in {{Ra2}}.}}

Revision as of 16:59, 25 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlliedCrew
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: InfantryTypes)
Applicable to: General


This flag defines the InfantryType that emerges from a destroyed unit or building for Countries on Side [GDI]1. This must be set to a valid InfantryType, otherwise IEs could arise.

See also

Footnotes

1 Note that "GDI" is residual from Tiberian Sun and is treated as the Allied side in Red Alert 2.