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Difference between revisions of "AlliedSurvivorDivisor"

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m (Reverted edits by SMCV (Talk) to last version by DCoder)
 
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{{Flag
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{{DeeZireInclusion}}<br />
|name=AlliedBaseDefenses
 
|files={{Categ|ini=rules}}
 
|values={{values|integer|0 - 100}}
 
|special=
 
|default=
 
|types={{Categ|General}}
 
|ra2obsolete=no
 
|ra2=yes
 
|yr=yes
 
|ares=yes
 
|
 
}}
 
 
 
 
Should be a value from 0 - 100. The divisor into SurvivorRate= used to determine the number of survivors for Allied armies. In the above example, you could set SurvivorRate= to 0.2 which would yield 200 credits worth of survivors instead, then set this value to 100 and you would only get 200 credits worth (i.e. 1 GI). This can be used to manipulate the ratio of survivors and is useful if you have implemented a strong economy system but don't want a load of survivors from destroyed structures as a result.
 
Should be a value from 0 - 100. The divisor into SurvivorRate= used to determine the number of survivors for Allied armies. In the above example, you could set SurvivorRate= to 0.2 which would yield 200 credits worth of survivors instead, then set this value to 100 and you would only get 200 credits worth (i.e. 1 GI). This can be used to manipulate the ratio of survivors and is useful if you have implemented a strong economy system but don't want a load of survivors from destroyed structures as a result.

Latest revision as of 20:58, 21 November 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlliedSurvivorDivisor
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Should be a value from 0 - 100. The divisor into SurvivorRate= used to determine the number of survivors for Allied armies. In the above example, you could set SurvivorRate= to 0.2 which would yield 200 credits worth of survivors instead, then set this value to 100 and you would only get 200 credits worth (i.e. 1 GI). This can be used to manipulate the ratio of survivors and is useful if you have implemented a strong economy system but don't want a load of survivors from destroyed structures as a result.