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Difference between revisions of "AlliedWallTransparency"

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(Rewrite)
m (Template updated)
 
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|WallModel}}
 
|types={{Categ|WallModel}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
If set to yes, the owner of walls as well as his allies can fire straight through them as if they were not there. That includes all projectiles, including those which are meant to destroy walls, like tank shells.
 
If set to yes, the owner of walls as well as his allies can fire straight through them as if they were not there. That includes all projectiles, including those which are meant to destroy walls, like tank shells.

Latest revision as of 19:48, 23 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlliedWallTransparency
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: WallModel


If set to yes, the owner of walls as well as his allies can fire straight through them as if they were not there. That includes all projectiles, including those which are meant to destroy walls, like tank shells.