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Difference between revisions of "AlliedWallTransparency"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not walls have an effect on the shots of units owned by an army allied with the owner of that wall. If this is set to 'yes' then walls are considered transparent to units belonging to a side with which the walls owner is allied, thus his allies could not destroy his walls either intentionally, or inadvertently whilst engaging enemy units.
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|name=AlliedWallTransparency
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|special=None
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|default=no
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|types={{Categ|WallModel}}
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|games=[[RA2]], [[YR]]
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}}
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If set to yes, the owner of walls as well as his allies can fire straight through them as if they were not there. That includes all projectiles, including those which are meant to destroy walls, like tank shells.

Revision as of 14:19, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlliedWallTransparency
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: WallModel


If set to yes, the owner of walls as well as his allies can fire straight through them as if they were not there. That includes all projectiles, including those which are meant to destroy walls, like tank shells.